I learn by building things that sit close to the runtime: language tooling, Lua/Luau runtimes, bytecode analysis, and small desktop applications. A lot of my work connects back to the Roblox ecosystem, but the common thread is understanding how software behaves and turning that understanding into usable tools.
My public repositories range from larger tooling projects to small experiments and curated resources, each at a different stage of development.
A statically checked language and runtime for developer tools and structured applications. The repository includes the compiler, checker, runtime, standard-library wrappers, package tooling, and a command-line executable, all implemented in Go.
A standalone Luau runtime written in C++ for running, inspecting, and validating scripts outside Roblox Studio. It includes a Roblox-shaped compatibility layer, optional sandboxing, analysis commands, embedded modules, and an optional SDL2 visual mode.
A C++ command-line tool for static inspection and partial decompilation of Lua 5.1 and Luau bytecode. It can expose instructions, constants, prototypes, control-flow information, and other metadata without executing the analyzed program.
A Lua 5.3 virtual machine and standard library implemented in JavaScript, with a Node.js CLI and conformance/regression tests. It also handles Lua 5.3 integer semantics with exact signed 64-bit values through JavaScript BigInt.
A focused Discord desktop client with its own shell, tabs, window controls, a dark visual system, DevTools access, and Vencord integration. It loads Discord's web client and is not affiliated with Discord Inc.
A catalog of Roblox UI libraries collected with source files where available, usage examples, and visual previews. The project also has a web catalogue at xyraniz.github.io/VaultUI.
- Obfuscator-Samples — a collection of obfuscated Lua samples for building detectors, dumpers, and deobfuscation tools.
- Roblox — Roblox-related scripts, experiments, and resources.
- ImGuiVault — a small curation project for ImGui menus targeting DirectX 9 and DirectX 11.
- CodexComputerRunMCPServer — a fork of the Codex Computer Run MCP Server.
You can find the complete list of public repositories on my GitHub profile.

