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@sprunk sprunk commented Jan 1, 2026

Now takes max stun time into account. For example, Shockley could stun a Flea 750 times over if not for the max, but the award used to count this and provide ~18k metal's worth of progress per Flea.

Doesn't take overstun multiplier into account, so a weapon tuned to quickly reach 100% but struggle to go above by having huge raw damage but small multiplier (or vice versa) will still miscount.

Now takes max stun time into account. For example, Shockley could
stun a Flea 750 times over if not for the max, but the award used
to count this and provide ~18k metal's worth of progress per Flea.

Doesn't take overstun multiplier into account, so a weapon tuned
to quickly reach 100% but struggle to go above by having huge raw
damage but small multiplier (or vice versa) will still miscount.
@GoogleFrog
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This seems to ignore overstun? Also, overstun takes over the implementation of paralysis time by removing excess damage, so the resulting damage could be sent to the award. You could remove overstunTime[weaponDefID] > 0 and add (overstunTime[weaponDefID] or 0)s when needed, then use the resulting damage for the award.

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3 participants