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Let cash-constrained playerbots earn with temporary melee loadouts - #271

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adrunkhuman merged 3 commits into
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fix/playerbot-economic-recovery
Oct 13, 2026
Merged

adrunkhuman merged 3 commits into
masterfrom
fix/playerbot-economic-recovery

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  • Let cash-constrained bots compare their current weapon, carried non-consuming melee weapons, and fists through the existing hunt atlas and sliced route planner. Use actual skills and defense; require a safe round trip with positive expected net coin income rather than repeating food preparation around an unaffordable loadout.
  • Switch hands through normal container and item APIs, verify the moves, and recheck departure with the live loadout. Protect candidate weapons before depot liquidation, preserve restoration space, and keep temporary gear through the return trip. Restore normal hands and restock once funded. Emergency healing stays enabled; temporary outings suppress routine mana top-ups, offense, and haste.
  • Bound recovery by net funding progress across outings and service returns. Gear moves, renewed food, and gross coins outweighed by consumed supplies do not reset the allowance. Stop after three returns without a new best funding shortfall.
  • Include the existing branch fixes: missing essential gear may spend the supply reserve; unfunded readiness gets one depot-liquidation opportunity per observed funds amount; full-bag upgrades stage worn gear at the depot; shields cannot replace a two-handed weapon; walking-only loot sales use resumable sliced routing.
  • Add isolated fists and carried-sword round-trip fixtures and rejection contracts. Extend the rolling server log window to a capped 1 GB before compression for unattended-run diagnosis.

The recovery catalog is bounded and does not buy new melee weapons or consider charged weapons and launchers. Its conservative forecast does not credit routine potion/spell healing or saleable loot, and it does not relax the 80% health floor. The controlled quarry fixtures cover the transaction pipeline, not profitable recovery from every real-world position or reliable unattended progression.

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adrunkhuman merged commit e56c165 into master Oct 13, 2026
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@adrunkhuman
adrunkhuman deleted the fix/playerbot-economic-recovery branch October 13, 2026 21:49
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