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server: make playerbot travel raid-aware - #273
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Combine innate raid warnings with bounded per-bot observations across travel workflows. Preserve threat knowledge through recovery, defer unsafe routes, and revalidate executable exposure without restarting searches for unrelated sightings. Add deterministic raid, recovery, route-exposure, and planning-churn coverage.
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Closes #267.
Raid-created monsters are absent from the static spawn-danger model. Bots can therefore accept a route through a lethal encounter, then repeat it after recovery.
Withdrawal is local, not a guarantee of escape from traps or faster pursuers. Script-only spawns have visible-threat handling but no inferred raid footprint. Later paid-travel legs replan at arrival; observations are not persisted across server restarts.
Mana-potion stocking and first-heal funding remain separate in #272.