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M6 migration onto the animation pipeline; old writers retired #860
The plaza, the motion showcase and the editor's figures on the new pipeline.
Siltreach told how to move onto the new API, with the SHAs.
Retire per-node clips and string lookup, every direct writer of skeleton bones, locomotion's second foot lock, and motion's keyed get-up, sit, kneel and lie.
Done when nothing in the engine writes skeleton bones outside the pipeline, and the old modules are deleted or reduced to the parts the new layers use.
Reopened: #891's merge (6fda12b) closed this before its list was met. Not started. Where things stand:
The showcase (tools/anim_showcase.ae) is on the pipeline. The plaza, the motion showcase and the editor's figures are not.
Siltreach was told on 2026-11-01 (at 6fda12b) to stay on locomotion and motion for now. The pipeline has no equivalent of locomotion.go_to/arrived (the mover has ask/face/step only), nor of motion.sit, stand_up, hold, eat and lie_down, and moving a figure by hand takes 50+ calls across seven modules. The intended way across is A character component: a moving, aiming, reacting person in a few lines #903, the character component. Siltreach gets the SHA and a call-by-call mapping when it lands.
Still writing bones outside the pipeline:anim, feet, lookat, locomotion (with its second foot lock), idle, posing, ik, handover, and motion (with its keyed get-up, sit, kneel and lie, and its own feet and IK).
Reopened: #905's merge (68934a3) closed this, but it carried only the hand-off between writers (animator.pause, resume, share_take, safe behaviour removal). The remaining work is as written above.
Activity
Knees bent the way their clip bends them; test_falls builds again (#857…
nicolas-maman commentedon Nov 1, 2026
Reopened: #891's merge (6fda12b) closed this before its list was met. Not started. Where things stand:
tools/anim_showcase.ae) is on the pipeline. The plaza, the motion showcase and the editor's figures are not.locomotionandmotionfor now. The pipeline has no equivalent oflocomotion.go_to/arrived(the mover hasask/face/steponly), nor ofmotion.sit,stand_up,hold,eatandlie_down, and moving a figure by hand takes 50+ calls across seven modules. The intended way across is A character component: a moving, aiming, reacting person in a few lines #903, the character component. Siltreach gets the SHA and a call-by-call mapping when it lands.anim,feet,lookat,locomotion(with its second foot lock),idle,posing,ik,handover, andmotion(with its keyed get-up, sit, kneel and lie, and its own feet and IK).Missing: everything on the list above, plus:
go_to) and the camp actions (sit, stand up, hold, eat, lie down) on the pipeline, so Siltreach can move across.Done when nothing in the engine writes skeleton bones outside the pipeline.
nicolas-maman commentedon Nov 2, 2026
Reopened: #905's merge (68934a3) closed this, but it carried only the hand-off between writers (animator.pause, resume, share_take, safe behaviour removal). The remaining work is as written above.
motion: no arm pop as a figure sits or takes what it holds (#858)
people_plaza: the plaza's crowd on the new motion pipeline (#860)