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🎨 Palette: Improve score readability and achievement feedback#311

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palette-improve-score-readability-821922923110433119
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🎨 Palette: Improve score readability and achievement feedback#311
aidasofialily-cmd wants to merge 1 commit into
mainfrom
palette-improve-score-readability-821922923110433119

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@aidasofialily-cmd

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I have implemented a few micro-UX improvements to the "Speed Clicker" game:

  1. Thousands-Separators: Large scores are now formatted with commas (e.g., 1,000,000 instead of 1000000) using a new formatWithCommas helper.
  2. Visual Flair: The "NEW BEST!" message now includes sparkles () and is styled with CLR_CTRL (Bold Yellow) for better celebratory impact.
  3. HUD Consistency: Both the "Score:" and "High:" labels in the HUD are now styled with CLR_SCORE (Bold Cyan) for a more balanced look.
  4. Contextual Feedback: The final congratulations message now explicitly mentions the previous personal best, helping players appreciate the scale of their improvement.
  5. Terminal Hygiene: Added missing CLR_RESET sequences to ensure no color bleeds into the user's shell after gameplay.

PR created automatically by Jules for task 821922923110433119 started by @aidasofialily-cmd

Implemented a `formatWithCommas` helper function to add thousands-separators to scores, making them significantly more readable as they grow.

Enhancements:
- Added `formatWithCommas` to all score displays (Personal Best, Live HUD, Final Score).
- Improved live HUD visuals by styling the 'High:' label and adding a sparkly '✨ NEW BEST! 🥳' announcement with proper color resets.
- Enhanced the final congratulations message to include the previous personal best for better achievement context.
- Verified logic with standalone tests and ensured UX compliance with existing validation scripts.

Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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