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🎨 Palette: Enhanced score readability and achievement feedback#313

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palette/score-readability-enhancement-1136769564414606219
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🎨 Palette: Enhanced score readability and achievement feedback#313
aidasofialily-cmd wants to merge 1 commit into
mainfrom
palette/score-readability-enhancement-1136769564414606219

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@aidasofialily-cmd

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This PR introduces several micro-UX improvements to the Speed Clicker game:

  1. Numeric Readability: Added a formatWithCommas helper to format scores with thousands separators (e.g., 1,234 instead of 1234), making them much easier to read at a glance during fast gameplay.
  2. Visual Balance: Styled both labels and values in the HUD with consistent colors (CLR_SCORE) for better visual hierarchy.
  3. Enhanced Achievement Feedback:
    • Updated "NEW BEST!" message with extra sparkle and CLR_CTRL highlighting.
    • Added the previous high score to the final congratulations message to provide immediate context for the achievement.
  4. Terminal Hygiene: Ensured CLR_RESET is consistently applied to prevent ANSI color bleed.

These changes make the game feel more polished and rewarding for the player.


PR created automatically by Jules for task 1136769564414606219 started by @aidasofialily-cmd

Implemented number formatting (commas) for high scores and live gameplay scores to improve readability.
Added visual polish to the HUD with consistent color styling and celebratory emojis for new personal bests.
Included context in the congratulations message by showing the previous high score.
Added ANSI resets to prevent style bleed in the terminal.

Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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