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4 changes: 4 additions & 0 deletions .Jules/palette.md
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Expand Up @@ -33,3 +33,7 @@
## 2024-04-24 - Avoiding Trailing Artifacts in CLI Applications
**Learning:** When dynamically updating terminal lines using carriage return (`\r`), relying on hardcoded padding spaces to overwrite old text is brittle and leads to trailing text artifacts when new lines are shorter than previous ones.
**Action:** Always use the ANSI escape sequence `\033[K` (Erase in Line) immediately after the carriage return (`\r`) to cleanly clear the line before writing new content, rather than manually managing padding spaces.

## 2026-05-25 - Encouraging Empty States in CLI
**Learning:** In CLI games, missing UI elements like a high score when the user hasn't played yet can leave them confused or feeling unsupported. Providing an explicit, encouraging empty state for data (like a "None yet! Start clicking!" message instead of hiding the high score completely) clarifies the system state and improves the onboarding experience for new users.
**Action:** Provide explicit, encouraging empty states for data or achievements rather than hiding the UI element when empty, to clarify system state and improve user onboarding.
2 changes: 2 additions & 0 deletions src/main.cpp
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Expand Up @@ -79,6 +79,8 @@ int main() {

if (highscore > 0) {
std::cout << " Personal Best: " << CLR_SCORE << highscore << CLR_RESET << "\n\n";
} else {
std::cout << " Personal Best: " << CLR_NORM << "None yet! Start clicking to set a record!" << CLR_RESET << "\n\n";
}

std::cout << "Controls:\n " << CLR_CTRL << "[h]" << CLR_RESET << " Toggle Hard Mode (10x Speed!)\n "
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