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🎨 Palette: Improve score readability and achievement feedback#325

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palette-score-readability-14510791986890348224
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🎨 Palette: Improve score readability and achievement feedback#325
aidasofialily-cmd wants to merge 1 commit into
mainfrom
palette-score-readability-14510791986890348224

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@aidasofialily-cmd

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This PR introduces a micro-UX improvement to the "Speed Clicker" game by enhancing numeric readability and achievement feedback.

💡 What:

  • Added a formatWithCommas helper function to handle large long long integers.
  • Updated the game's UI to display formatted scores (e.g., "1,000" instead of "1000").
  • Enhanced the "NEW BEST!" notification to include the previous record for context and added color highlighting.

🎯 Why:

Large numbers are difficult to parse quickly in a fast-paced game. Comma formatting makes the score immediately readable. Providing the "was [score]" context for new records makes the achievement feel more substantial and rewarding.

♿ Accessibility:

  • Improved readability of scores for all users through better numeric grouping.
  • Increased visual prominence of achievements using color.

PR created automatically by Jules for task 14510791986890348224 started by @aidasofialily-cmd

Implemented a `formatWithCommas` utility to improve the readability of large numeric scores in the terminal UI.
Enhanced the "NEW BEST!" achievement feedback by colorizing it and providing context (the previous high score).

- Added `src/utils.hpp` with `formatWithCommas` helper.
- Updated `src/main.cpp` to use comma formatting for all score displays.
- Improved the "New Best" visual feedback in the game loop.
- Verified logic with unit tests and UX standards with `verify_ux.py`.

Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
@google-labs-jules

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