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🎨 Palette: Add explicit empty state for high score#326

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palette/empty-state-ux-7317332222582443411
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🎨 Palette: Add explicit empty state for high score#326
EiJackGH wants to merge 1 commit into
mainfrom
palette/empty-state-ux-7317332222582443411

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@EiJackGH

@EiJackGH EiJackGH commented Jul 6, 2026

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💡 What: Added an explicit empty state message ("None yet - go set one!") for the Personal Best display when the score is 0.
🎯 Why: Previously, if a user had no high score, the entire Personal Best display was completely hidden. In terminal applications, hiding UI elements when data is absent can leave the user unsure of the system state or unaware that a feature exists. Providing an explicit, encouraging empty state clarifies the system state and improves user onboarding.
📸 Before/After:
Before: [No output for Personal Best if score is 0]
After: Personal Best: None yet - go set one!
Accessibility/UX: Improves the initial user experience by providing clear feedback on the current state of the application's achievement system.


PR created automatically by Jules for task 7317332222582443411 started by @EiJackGH

Added a simple message ("None yet - go set one!") when the high score is 0, rather than hiding the element entirely. This improves the onboarding experience by clarifying the system state and gamification features.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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