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🎨 Palette: Add explicit empty state for personal best#330

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palette-explicit-empty-state-6443492757932510627
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🎨 Palette: Add explicit empty state for personal best#330
EiJackGH wants to merge 1 commit into
mainfrom
palette-explicit-empty-state-6443492757932510627

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@EiJackGH

@EiJackGH EiJackGH commented Jul 8, 2026

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What:
Modified the src/main.cpp file to include an explicit else block when checking if highscore > 0. If the highscore is 0, the game now displays: Personal Best: None yet. Set a record!. Also appended a corresponding UX learning to .Jules/palette.md.

Why:
Hiding UI elements (like a high score) when they are empty creates an ambiguous state for new users, leaving them unaware that such a feature exists. An explicit, encouraging empty state clarifies the system state, introduces the feature, and improves user onboarding.

Before/After:

  • Before: If highscore is 0, no Personal Best section is displayed.
  • After: If highscore is 0, the game displays Personal Best: None yet. Set a record!.

Accessibility:
Clarifies system capabilities and expectations for new users instead of relying on discovery through repeated play, which aligns with cognitive accessibility principles regarding clear instructions and predictable states.


PR created automatically by Jules for task 6443492757932510627 started by @EiJackGH

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
@google-labs-jules

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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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