🎨 Palette: Add explicit empty state for high score#333
Conversation
Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
What: Added an explicit empty state message ("None yet! Play to set one!") for the high score when it is 0, instead of hiding the high score display entirely.
Why: To clarify the system state for new players, letting them know that a high score feature exists and encouraging them to play.
Before/After: Before, the high score line was completely hidden if the score was 0. After, it explicitly shows that there is no high score yet.
Accessibility: Improves cognitive accessibility and onboarding by making the game's achievement system transparent from the start.
PR created automatically by Jules for task 9244773722105002266 started by @EiJackGH