Turn your EverQuest / Project 1999 character into a posed, print-ready 3D model (STL) — entirely in your browser. You supply your own model (a glTF extracted from your client); this tool ships only the engine + metadata. No game art is hosted or uploaded anywhere.
- Extract your character with LanternExtractor
(set
ModelExportFormat=2,ExportAllAnimationFrames=true,ExportGltfInGlbFormat=true). - Open the app, upload your
.glb, pick race/gender + a pose, generate, and download the STL. - Slice it (Cura / PrusaSlicer / Lychee) and print.
npm install
npm run dev # app dev server
npm run build # production bundle -> dist/ (deployed to GitHub Pages)
npm test # unit + integration tests (node --test)
npm run spike # headless end-to-end pipeline check
The print-prep engine lives in phase0/pipeline/ (pose → SDF remesh → watertight STL) and is shared
by the app, the tests, and the headless spike. See PLAN.md for the full design and
phase0/README.md for how the pipeline was proven.
Unofficial fan project — EverQuest is a property of Daybreak Game Company. For personal use; do not redistribute game art.