Motivated and results-driven software engineer with 3+ years of experience in my field. I consistently demonstrate expertise in improving software performance through new ideas, updates, debugging, and coding. Experience with development tools that improve the accuracy and performance of software, especially in Gamedev, is my speciality. In my free time, I read books, both technical and fiction, and spend time with friends. I also enjoy spending time playing games, both desktop, PC and mobile, learning different mechanics and approaches to implementing certain techniques.
- Penza
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03:10
(UTC +03:00) - tg: @s_pershinn
Highlights
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claude-skill-unity-code-architecture
claude-skill-unity-code-architecture PublicClaude Code skill: architecture and code-quality standard for Unity / C# game code — game programming patterns, GoF, code smells and refactoring, SOLID, Unity pitfalls
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unity-vat-baker
unity-vat-baker PublicBakes Unity animation clips into vertex animation textures so a whole crowd animates from one material and one instanced draw call. URP editor baker, preview window, crowd player and lit/unlit VAT …
C# 2
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unity-shader-skill
unity-shader-skill PublicClaude Code skill for Unity shaders: version-independent, compile-verified against installed editors, mobile-first. Reads the SRP package sources instead of answering from memory.
Python
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SimpleUIScreensSystem
SimpleUIScreensSystem PublicLightweight uGUI screen manager for Unity: typed screen keys, fade/scale transitions, and Addressables loading with predictive prefetching
C#
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