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A Gameboy emulator that is written in cpp.

Keypad: ↑ ↓ ← → z: b button x: a button s: start a: select

Note: Executing cmake will automatically pull SDL2 dependency and compile lib files locally. If you are using Windows, you may need to copy the compiled SDL2.dll to the same directory where GBCEmulator.exe is before you run the emulator.

Known issue: There're some click sound from time to time in the background music, sfx, etc. I suppose it's the sound timing sync issue that needs to be solved.

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A Gameboy emulator that is written in c++.

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