Play in your browser: https://bborbe.github.io/driftline/
Trackmania-like browser racing game: short tracks, a lap timer with checkpoints, instant respawn and a ghost of your best run.
- Grippy, drifty handling with handbrake slides and stable landings after jumps
- Campaign, style and test tracks, the campaign and style tracks with author / gold / silver / bronze medals
- Checkpoints with split deltas, and instant respawn at the last one
- A ghost of your best lap that drives alongside you, plus gold and author medal ghosts with name tags (Settings → Race → Ghosts)
- Challenge links: Results → Challenge a friend copies a link with your time and ghost for a friend to race
- Turbo pads, effect pads, ramps, gap jumps, banked turns, loops, wallrides, bridges and decks
- Asphalt, dirt, ice and grass, each with its own grip
- 1–10 lap races, a top-10 board per track and a records panel (PB and medal times), kept in this browser
- Keyboard and gamepad, with rebindable keys (Settings → Controls); no touch controls
- Settings for graphics quality (Auto / Low / Medium / High), time of day and weather, HUD scale, camera effects, frame cap and colour-safe / reduced-effects modes; a link carries your settings
Open https://bborbe.github.io/driftline/, pick a track on the start screen (↑/↓ switches group, ←/→ picks a track) and press Enter or Space to start. Press H at any time for the full key list (also Esc → Controls).
Driving
W/↑- AccelerateS/↓- Brake / reverseAD/←→- SteerSpace- Handbrake
Race
Enter/Space- StartBackspace/R- Respawn at last checkpointDelete- Restart the run (Mac:fn+delete)Esc- Pause menuL- Top-10 board (this browser)T- Records panel (PB, medal times, top 5)F- FullscreenM- MuteH- Controls
Camera
1/2/3- Close chase / far chase / in-carC- Free-fly camera on / offWASD- Fly: move- Mouse drag - Fly: look
Space/Ctrl,E/Q- Fly: up / downShift- Fly: fastO- Fly: orbit the track
Gamepad (Xbox / PlayStation over Bluetooth or USB, Chrome or Safari; a "Controller connected" toast shows when it is picked up — press any button if it is not)
- Left stick - Steer (analog, with a dead zone)
RT- Accelerate (analog)LT- Brake / reverse (analog)A- HandbrakeB- Respawn at last checkpoint (menus: back)Y- Restart the runMenu- Pause menuView- Next camera viewX- Leaderboard (top 10)- D-pad / left stick +
A- Move and select in menus, track select, results and settings; in Settings ↑/↓ move the yellow focus ring, ←/→ change the focused setting,Apresses it LB/RB- Settings: previous / next tab- After a top-10 finish:
Asaves the name shown (the last one used),Bskips the board
Keyboard and pad work side by side: whichever you touched last drives.
Debug
`- Debug overlay on / off (pose, fps, build label; hidden unless the URL carries?dev=1or?debug=1; the build label is also in Settings → About)P- Copy this view as a URL
Campaign, in rising difficulty:
- A01 crossover - figure-eight with a bridge over the start straight and a gap jump
- A02 tower - a long climb into a steep banked 180 high up, then a big drop
- A03 plunge - climb onto a deck and plunge two levels into a banked 180
- A04 knot - figure-eight over the start straight, then dirt and a hairpin switchback
- A05 leap - a high gap jump onto a deck, ice, a red turbo and dirt
- showcase - every set-piece in one lap: loop, spiral, deck crossing, gap jump, wallride and all three corners
Styles, one per Trackmania map style:
- S01 switchback - Tech: ten tight turns on asphalt and dirt
- S02 flatout - Fullspeed: throttle held all lap, wide banks and drops
- S03 dustbowl - Dirt: asphalt with short dirt sections
- S04 glacier - Ice: asphalt with short banked ice sections
- S05 washboard - LOL: a red turbo straight into five bumps
- S06 looping - Loop: a turbo straight into a full vertical loop
- S07 velodrome - Wallride: two velodrome walls, a left-right spiral pair between them
Test, short tracks that check one thing:
- test1 - the original first lap
- test2 - the original second lap
- test-flat - grip, acceleration, top speed, hairpins; turbo pad into a ~140 km/h S-bend
- test-ramp - ramp jump and landing, 120 m run-up to ~135 km/h
- test-bank - banked 180° turns
- test-surfaces - asphalt, dirt, ice and grass
- test-turbo - yellow and red turbo pads
- test-effects - every effect pad in a row
- test-checkpoint - four checkpoints: splits and respawn
- test-loop - one full vertical loop
- test-wallride - two velodrome 180s whose outer edge curves up into a near-vertical wall
- test-spiral - a corkscrew loop that exits two road widths over
- test-pad - free drive on a 400 × 400 m walled asphalt pad: painted r 15/40/80 m circles and a 300 m lane marked every 50 m, for feeling drift, grip and steering; no finish
- test-kit - a lap of track kit pieces
- test-kit-all - every track kit piece in one lap
Next track on the finish panel stays inside the group.
- Drive through every checkpoint gate, then over the finish line
- Each checkpoint flashes a split delta against your best run
Backspace(orR) respawns you at the last checkpoint;Deleterestarts the run (Trackmania's keys; rebind in Settings → Controls)- Beat the bronze, silver, gold and author times to earn medals (single-lap races)
- Your best lap comes back as a ghost that drives alongside you on every lap
- Yellow and red turbo pads give a boost
- Effect pads change the car until a reset pad: no-steer, cruise, fragile, engine-off, slow-mo
- Pick 1–10 laps under Laps in the settings, or add
&laps=3to a track link
- Online leaderboard: experimental server in
server/, not deployed - Live multiplayer rooms
Models from the Kenney Racing, Car and Nature kits; sky HDRIs and the grass texture from Poly Haven. All CC0; the full list is in assets/LICENSE and assets/LICENSES/. Engine and audio are original code; sounds are synthesized, no audio files.
make run # local dev server
make test # fast test tier
make test-all # fast + slow tiersDetails: docs/development.md; agent instructions: AGENTS.md.
BSD 2-Clause, see LICENSE.


