Add bevy_mod_config to Assets/Configuration#591
Add bevy_mod_config to Assets/Configuration#591alice-i-cecile merged 1 commit intobevyengine:mainfrom
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Pull request overview
Adds a new asset metadata entry for the bevy_mod_config crate under the Assets/Configuration category, consistent with the existing asset listing TOML schema used elsewhere in Assets/.
Changes:
- Added
Assets/Configuration/bevy_mod_config.tomlwith name/description/link/crate metadata.
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alice-i-cecile
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As a potential user, I have a hard time understanding what that means... concretely? Why is it particularly useful for editor UI? What's the relation to persistence? Why would I want a modular configuration framework?
You're welcome to describe your crate however you like: that feedback is merely advisory.
In terms of categorization... maybe something like "settings" would be clearer?
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not sure what is the best way to put it. the idea is that the game developer writes the settings data model, and other plugin providers (those providing a Manager impl) would provide plugins such as persistence and editor UI (and maybe other things you can do with the same data model). |
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My partner says this makes sense to her 😅 I'll just merge this for now; feel free to revise if you have better wording in the future. |
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