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fdaa067
add new BitDataGrid component #12502
msynk Jun 21, 2026
8316057
resolve review comments
msynk Jun 21, 2026
8acd2aa
fix some issues
msynk Jun 22, 2026
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msynk Jun 27, 2026
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msynk Jun 27, 2026
512597d
fix blazor wasm issues
msynk Jun 27, 2026
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651 changes: 558 additions & 93 deletions src/BlazorUI/Bit.BlazorUI.Extras/Components/DataGrid/BitDataGrid.razor

Large diffs are not rendered by default.

1,909 changes: 1,561 additions & 348 deletions src/BlazorUI/Bit.BlazorUI.Extras/Components/DataGrid/BitDataGrid.razor.cs

Large diffs are not rendered by default.

637 changes: 544 additions & 93 deletions src/BlazorUI/Bit.BlazorUI.Extras/Components/DataGrid/BitDataGrid.scss

Large diffs are not rendered by default.

163 changes: 79 additions & 84 deletions src/BlazorUI/Bit.BlazorUI.Extras/Components/DataGrid/BitDataGrid.ts
Original file line number Diff line number Diff line change
@@ -1,101 +1,96 @@
namespace BitBlazorUI {
export class DataGrid {
public static init(tableElement: any) {
DataGrid.enableColumnResizing(tableElement);
// Infinite scrolling is the one feature that genuinely needs to read scroll
// position (which Blazor's scroll EventArgs do not expose), so this watches
// the viewport and notifies .NET when the user nears the end.
public static initInfiniteScroll(viewport: HTMLElement, dotNetRef: DotNetObject, threshold: number) {
const distance = threshold ?? 200;
let ticking = false;
let disposed = false;
// Guards against firing OnInfiniteScrollNearEndAsync again while a prior invocation is still
// in flight, which would otherwise overlap loads and duplicate interop on rapid scrolling.
let pending = false;

const bodyClickHandler = (event: any) => {
const columnOptionsElement = tableElement.tHead.querySelector('.bit-dtg-cop');
if (columnOptionsElement && event.composedPath().indexOf(columnOptionsElement) < 0) {
tableElement.dispatchEvent(new CustomEvent('closecolumnoptions', { bubbles: true }));
const check = () => {
ticking = false;
if (disposed || !viewport || pending) return;
const remaining = viewport.scrollHeight - viewport.scrollTop - viewport.clientHeight;
if (remaining <= distance) {
pending = true;
// The circuit may disconnect (navigation, refresh) between the disposed check and
// this async call, so swallow the resulting rejection to avoid unhandled console errors.
// Only re-check once the load settles if the .NET callback reports more data was
// appended and remains; otherwise stop, so end-of-data (a no-op load) doesn't spin
// this check()->invoke->check() loop forever.
// Defer the follow-up near-end check with requestAnimationFrame so it runs only
// after Blazor has rendered the freshly appended rows; reading scrollHeight in the
// synchronous continuation would otherwise observe stale layout. The disposed guard
// is preserved so a circuit teardown between callback and frame stops the loop.
dotNetRef.invokeMethodAsync<boolean>('OnInfiniteScrollNearEndAsync')
.then(
(more) => { pending = false; if (!disposed && more) requestAnimationFrame(check); },
() => { pending = false; }
);
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}
};
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const keyDownHandler = (event: any) => {
const columnOptionsElement = tableElement.tHead.querySelector('.bit-dtg-cop');
if (columnOptionsElement && event.key === "Escape") {
tableElement.dispatchEvent(new CustomEvent('closecolumnoptions', { bubbles: true }));

const onScroll = () => {
if (!ticking) {
ticking = true;
requestAnimationFrame(check);
}
};

document.body.addEventListener('click', bodyClickHandler);
document.body.addEventListener('mousedown', bodyClickHandler); // Otherwise it seems strange that it doesn't go away until you release the mouse button
document.body.addEventListener('keydown', keyDownHandler);
viewport.addEventListener('scroll', onScroll, { passive: true });
// Initial check so a first batch that doesn't fill the viewport keeps loading.
setTimeout(check, 0);

return {
stop: () => {
document.body.removeEventListener('click', bodyClickHandler);
document.body.removeEventListener('mousedown', bodyClickHandler);
document.body.removeEventListener('keydown', keyDownHandler);
}
check: () => check(),
scrollToTop: () => { if (viewport) viewport.scrollTop = 0; },
dispose: () => { disposed = true; viewport.removeEventListener('scroll', onScroll); }
};
}

public static checkColumnOptionsPosition(tableElement: any) {
const colOptions = tableElement.tHead && tableElement.tHead.querySelector('.bit-dtg-cop'); // Only match within *our* thead, not nested tables
if (colOptions) {
// We want the options popup to be positioned over the grid, not overflowing on either side, because it's possible that
// beyond either side is off-screen or outside the scroll range of an ancestor
const gridRect = tableElement.getBoundingClientRect();
const optionsRect = colOptions.getBoundingClientRect();
const leftOverhang = Math.max(0, gridRect.left - optionsRect.left);
const rightOverhang = Math.max(0, optionsRect.right - gridRect.right);
if (leftOverhang || rightOverhang) {
// In the unlikely event that it overhangs both sides, we'll center it
const applyOffset = leftOverhang && rightOverhang ? (leftOverhang - rightOverhang) / 2 : (leftOverhang - rightOverhang);
colOptions.style.transform = `translateX(${applyOffset}px)`;
}

colOptions.scrollIntoViewIfNeeded();

const autoFocusElem = colOptions.querySelector('[autofocus]');
if (autoFocusElem) {
autoFocusElem.focus();
}
}
// Triggers a client-side file download for the given text content. Used by CSV export so the
// (potentially large) CSV is generated only on demand instead of living in a DOM attribute and
// being regenerated on every render. Uses a Blob + object URL to avoid data-URI length limits.
public static download(fileName: string, content: string, mimeType: string) {
const blob = new Blob([content], { type: mimeType || 'text/plain;charset=utf-8' });
const url = URL.createObjectURL(blob);
const anchor = document.createElement('a');
anchor.href = url;
anchor.download = fileName || 'download';
document.body.appendChild(anchor);
anchor.click();
document.body.removeChild(anchor);
// Revoke after the click has been dispatched so the download isn't cancelled prematurely.
setTimeout(() => URL.revokeObjectURL(url), 0);
}
}

private static enableColumnResizing(tableElement: any) {
tableElement.tHead.querySelectorAll('.bit-dtg-drg').forEach((handle: any) => {
handle.addEventListener('mousedown', handleMouseDown);
if ('ontouchstart' in window) {
handle.addEventListener('touchstart', handleMouseDown);
}

function handleMouseDown(evt: any) {
evt.preventDefault();
evt.stopPropagation();

const th = handle.parentElement;
const startPageX = evt.touches ? evt.touches[0].pageX : evt.pageX;
const originalColumnWidth = th.offsetWidth;
const rtlMultiplier = window.getComputedStyle(th, null).getPropertyValue('direction') === 'rtl' ? -1 : 1;
let updatedColumnWidth = 0;

function handleMouseMove(evt: any) {
evt.stopPropagation();
const newPageX = evt.touches ? evt.touches[0].pageX : evt.pageX;
const nextWidth = originalColumnWidth + (newPageX - startPageX) * rtlMultiplier;
if (Math.abs(nextWidth - updatedColumnWidth) > 0) {
updatedColumnWidth = nextWidth;
th.style.width = `${updatedColumnWidth}px`;
}
}

function handleMouseUp() {
document.body.removeEventListener('mousemove', handleMouseMove);
document.body.removeEventListener('mouseup', handleMouseUp);
document.body.removeEventListener('touchmove', handleMouseMove);
document.body.removeEventListener('touchend', handleMouseUp);
}

if (window.TouchEvent && evt instanceof TouchEvent) {
document.body.addEventListener('touchmove', handleMouseMove, { passive: true });
document.body.addEventListener('touchend', handleMouseUp, { passive: true });
} else {
document.body.addEventListener('mousemove', handleMouseMove, { passive: true });
document.body.addEventListener('mouseup', handleMouseUp, { passive: true });
}
}
});
}
// Reorder drag handles move rows with ArrowUp/ArrowDown. The browser's default for those keys is to
// scroll the page/grid, which must be cancelled *before* the event reaches Blazor's .NET handler.
// Blazor evaluates @onkeydown:preventDefault at render time, so it can't decide based on the upcoming
// key and lags a keystroke behind. A single capture-phase listener decides per-key up front and only
// cancels the arrow keys on a focused drag handle, so Tab/Enter/Space keep working and the .NET
// keydown handler still runs to actually move the row.
let reorderKeyGuardInstalled = false;
function installReorderKeyGuard() {
if (reorderKeyGuardInstalled || typeof document === 'undefined') return;
reorderKeyGuardInstalled = true;
document.addEventListener('keydown', (e: KeyboardEvent) => {
if (e.key !== 'ArrowUp' && e.key !== 'ArrowDown') return;
const target = e.target as HTMLElement | null;
if (target?.classList?.contains('bit-dtg-drag-handle')) {
// Don't cancel the default while the row is being edited: keyboard reordering is
// short-circuited in that state (matching the .NET handler and the draggable guard),
// so swallowing the arrow keys here would needlessly block scrolling during an edit.
if (target.closest('.bit-dtg-row')?.classList?.contains('bit-dtg-editing')) return;
e.preventDefault();
}
}, { capture: true });
}

installReorderKeyGuard();
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
@typeparam TItem
@namespace Bit.BlazorUI

@* A single data cell. Each cell owns one stable element with an unconditional @@ref so
keyboard navigation can move DOM focus via Blazor's FocusAsync without conditional
reference-capture frames (which break render-tree diffing). *@
<div @ref="_el" class="@CssClass" role="gridcell" style="@Style" tabindex="@TabIndex"
@onclick="HandleClick"
@ondblclick="HandleDoubleClick"
@oncontextmenu="HandleContextMenu"
@oncontextmenu:preventDefault="Grid.OnCellContextMenu.HasDelegate"
@onfocusin="HandleFocusIn"
@onkeydown="HandleKeyDown">
@ChildContent
</div>

@code {
[Parameter, EditorRequired] public BitDataGrid<TItem> Grid { get; set; } = default!;
[Parameter, EditorRequired] public TItem Item { get; set; } = default!;
[Parameter, EditorRequired] public BitDataGridColumn<TItem> Column { get; set; } = default!;
[Parameter] public int ColIndex { get; set; }
[Parameter] public string? CssClass { get; set; }
[Parameter] public string? Style { get; set; }
[Parameter] public RenderFragment? ChildContent { get; set; }

private ElementReference _el;

private int? TabIndex => Grid.CellNavigation ? Grid.CellTabIndex(Item, ColIndex) : (int?)null;
private bool Editing => Grid.IsEditing(Item);

protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (Grid.CellNavigation && Grid.ShouldFocusCell(Item, ColIndex))
{
Grid.ClearFocusPending();
try { await _el.FocusAsync(); } catch { /* element may have been removed */ }
}
}

private Task HandleClick(MouseEventArgs e) => Grid.HandleCellClickAsync(Column, Item, e);
private Task HandleDoubleClick(MouseEventArgs e) => Grid.HandleCellDoubleClickAsync(Column, Item, e);
private Task HandleContextMenu(MouseEventArgs e) => Grid.HandleCellContextMenuAsync(Column, Item, e);

private void HandleFocusIn()
{
if (Grid.CellNavigation) Grid.SetFocusedCell(Item, ColIndex);
}

private async Task HandleKeyDown(KeyboardEventArgs e)
{
if (!Grid.CellNavigation) return;

// While inline-editing, the cell only handles the edit lifecycle keys; everything
// else (typing, caret movement) belongs to the editor input.
if (Editing)
{
if (e.Key == "Escape")
{
await Grid.CancelEditAsync();
Grid.RefocusFocusedCell();
}
else if (e.Key == "Enter")
{
await Grid.CommitEditAsync();
Grid.RefocusFocusedCell();
}
return;
}

await Grid.HandleCellKeyDownAsync(Item, ColIndex, e);
}
}
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