Building polished, high-performance games—mostly so I have something to play while I wait for my code to compile.
I specialize in turning complex technical hurdles into smooth, engaging gameplay. I’m passionate about bridging the gap between innovative tech (like Computer Vision) and classic game mechanics. I pride myself on clean architecture, responsive controls, and the fact that I only cry about logic errors on the weekends.
A high-performance WebGL 2D platformer featuring physics-based movement and optimized environment design using Unity’s Tilemap system.
- Tech Stack: Unity, C#, Aseprite
- Key Feature: Developed a custom physics-based controller and modular environment via Unity Tilemaps.
- Links: 🎮 Play on Itch.io | 📂 Source Code
A suite of Unity-based PC games featuring a custom Python computer vision pipeline for real-time hand, face, and full-body gesture control.
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- Tech Stack: Unity (C#), Python (MediaPipe/OpenCV), UDP Socket Programming
- Key Feature: Low-latency integration of AI vision models for 100% controller-free interaction.
A High-Stakes First-Person Shooter with Blockchain-Backed Weaponry
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- Tech Stack: Unity (C#), Web3.js / Nethereum, URP
- Key Feature: Dynamic asset injection system mapping NFT metadata (rarity, damage, skins) onto modular weapon prefabs.
- Links: 📂 Source Code
A collection of mobile puzzles, cassual and experimental gameplay.
![]() Parking Escape |
![]() Slime Garden |
![]() Photo Sort Solitaire |
![]() Suika Pool |
![]() Clue Master |
![]() Apocalypse Drifter |
![]() Cupcake Packer |
![]() Hungry Cats |
M Clone |
| Category | Tools & Languages |
|---|---|
| Engines | Unity, Cocos Creator, Godot |
| Languages | C#, Java, JavaScript, TypeScript, Python |
| Backend/Web3 | Firebase, Playfab, Socket.io |
| Workflow | Git, Jenkins, Jira, Trello |
- 📧 Email: baopham.bus@gmail.com
"Seeya'"






















