fix: game end condition not triggering when last player remains#1415
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braedonsaunders merged 1 commit intomainfrom Feb 10, 2026
Merged
fix: game end condition not triggering when last player remains#1415braedonsaunders merged 1 commit intomainfrom
braedonsaunders merged 1 commit intomainfrom
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Two bugs prevented the game from ending when only one player survived: 1. Victory condition used entity queries to count players, but buildings are immediately destroyed on death. If eliminated players had no surviving units, they disappeared from entity queries, causing players.size to be 1 and preventing victory from ever being declared. Fixed by using the stable playerTeams map from game setup instead. 2. AICoordinator continued running combat tactics for eliminated AI players (zero buildings path), causing their surviving units to actively fight and potentially kill the remaining player. Fixed by tracking eliminated players via game:playerEliminated events and skipping their updates entirely. Also fixed handleSurrender to exclude already-eliminated players when determining the winner. https://claude.ai/code/session_01AXNWK1n2KziPhLXqMJqX8Q
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Two bugs prevented the game from ending when only one player survived:
Victory condition used entity queries to count players, but buildings are immediately destroyed on death. If eliminated players had no surviving units, they disappeared from entity queries, causing players.size to be 1 and preventing victory from ever being declared. Fixed by using the stable playerTeams map from game setup instead.
AICoordinator continued running combat tactics for eliminated AI players (zero buildings path), causing their surviving units to actively fight and potentially kill the remaining player. Fixed by tracking eliminated players via game:playerEliminated events and skipping their updates entirely.
Also fixed handleSurrender to exclude already-eliminated players when determining the winner.
https://claude.ai/code/session_01AXNWK1n2KziPhLXqMJqX8Q