Add configurable humanized look rotations#5043
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Summary
This PR adds a configurable humanized look rotation system directly on Baritone.
Instead of snapping instantly to every target rotation, Baritone can now smooth camera movement in a more natural way while preserving the logical rotations needed for pathing, mining, placing, farming, and elytra movement.
What Changed
humanizeLooksettings to control look speed, acceleration, jitter, overshoot, elytra speed, and movement posture.AimProcessor.HumanizedRotationSmootherfor stateful, testable rotation smoothing.VisualRotationHelperfor visual-only camera interpolation and movement posture.LookBehaviorto track:peekRotationForReachability, so blocks are not considered unreachable just because the humanized rotation has not arrived yet.Important Behavior
Block interactions use humanized effective rotations, so mining and placing wait until Baritone is actually aimed correctly.
Movement/pathfinder rotations intentionally remain immediate and unhumanized. This is important because delaying movement yaw can make pathing unstable or cause circular movement. For normal movement, only the visible camera is smoothed toward the path heading.
This keeps path execution reliable while making Baritone-controlled look behavior feel much less robotic.