GSL is a custom shader language based on GLSL. It was created for the Garden game engine to simplify and standardize shader development. In the engine's repository, you can also find a compiler. Documentation with language changes is here.
#include "common/tone-mapping.gsl"
vertexBuffer
{
float2 position : f32;
float2 texCoords : f32;
float4 color : unorm8;
}
uniform pushConstants
{
float2 scale;
float2 translate;
} pc;
out float4 fs.color;
out float2 fs.texCoords;
void main()
{
gl.position = float4(vs.position * pc.scale + pc.translate, 0.0f, 1.0f);
fs.color = float4(gammaCorrection(vs.color.rgb, DEFAULT_GAMMA), vs.color.a);
fs.texCoords = vs.texCoords;
}
pipelineState
{
faceCulling = off;
blending0 = on;
}
in float4 fs.color;
in float2 fs.texCoords;
out float4 fb.color;
uniform sampler2D
{
filter = linear;
} tex;
void main()
{
fb.color = fs.color * texture(tex, fs.texCoords);
}
- Launch VS Code Quick Open (Ctrl+P)
- And enter:
ext install cfnptr.gsl-linter
See CHANGELOG.md for details.
