feat: add aerodynamic drag to physics model - #1
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Add a velocity-dependent drag term to the equation of motion: dv/dt = -alpha_c - (gamma/m) * v This resolves the counter-intuitive behaviour where a light wheel with low friction would spin for arbitrarily long (mass cancelled from the pure Coulomb deceleration). With drag, a lighter wheel at high velocity experiences proportionally greater braking, bounding the animation to a reasonable duration. The delay schedule is now computed by numerical bisection of the position-time integral, which involves both exponential and linear terms. When drag is zero, the closed-form Coulomb expression is used. New flag: --drag (default 0.1, set to 0 for pure Coulomb friction).
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Summary
--dragflag (default 0.1); set to 0 for pure Coulomb frictionTest plan