This codebase empowers developers to build immersive virtual worlds within the expansive Cobalt universe. Leveraging advanced scripting capabilities and a modular architecture, our framework allows for the seamless integration of dynamic environments, interactive elements, and lifelike simulations.
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Instantiate the CobaltDescriptor: Create an instance of CobaltDescriptor to manage script instances efficiently.
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Extend CobaltScript: Develop custom scripts by extending the CobaltScript base class. Implement the
StartandUpdatemethods to define initialization and update logic for your virtual world entities. -
Script Management: Utilize CobaltDescriptor's methods to seamlessly add, remove, and retrieve CobaltScript instances within the virtual world.
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Transform and Quaternion Usage: Leverage the Transform and Quaternion classes to precisely control the position and orientation of entities within your virtual world.
/**
* Custom behavior script for entities within the Cobalt Universe.
* Extends the base CobaltScript class.
*/
export class CobaltBehaviour extends CobaltScript {
// Public property to control the speed of the entity
public Speed: number = 1.0;
/**
* Constructor for the CobaltBehaviour class.
* @param id - The identifier for the script instance.
*/
constructor(id: string) {
super(id);
}
/**
* Initialization method, executed once.
*/
public Start() {
// Initialization logic goes here
}
/**
* Update method, executed once per frame.
*/
public Update() {
// Get current position of the entity
const position: Vector3 = this.transform.GetPosition();
// Update position based on speed and deltaTime
position.x += this.Speed * Time.deltaTime;
position.y += this.Speed * Time.deltaTime;
position.z += this.Speed * Time.deltaTime;
// Set the new position
this.transform.SetPosition(position);
}
}Embark on an exciting journey of world-building in the Cobalt universe, where imagination knows no bounds. Happy coding!