A gpui component library, SwiftUI-lean: style flows through the environment,
never through parameters, and its numbers are measured rather than chosen — the
type ladder is NSFont.preferredFont(forTextStyle:), the gap between siblings
is NSStackView().spacing. CONTRIBUTING.md has the laws.
align.mov
use bezel::ui::widgets::{ButtonStyle, Buttons};
theme.button("Save", ButtonStyle::Prominent, None)[dependencies]
bezel = "0.1"An app also names the two crates the facade cannot cover — gpui because
actions! expands to literal gpui:: paths, and gpui_platform because the
facade re-exports gpui but not the platform. Both are our fork of gpui,
published under bezel-gpui*; the package key keeps the gpui:: paths the
macros and gpui's own docs expect:
gpui = { package = "bezel-gpui", version = "0.3" }
gpui_platform = { package = "bezel-gpui-platform", version = "0.3", features = ["font-kit"] }Most apps want the shipped palette in their own hues. That is a Brand — one
hue for the greys, one for the accent, one base radius:
use bezel::theme::{self, Brand, Tint};
// before appearance::init
theme::set_brand(
Brand {
tint: Tint::new(257.417, 0.046),
accent: Tint::new(276.935, 0.182),
radius: 8.0,
},
cx,
);Lightness is not a knob, so a branded palette keeps the contrast ratios the shipped one was verified at. The gallery's Theme page is this struct with sliders on it, and prints the call back.
For colors a hue rotation cannot reach, register a palette builder instead — it runs first, and a brand rotates whatever it returns:
use bezel::theme::{Theme, set_palette};
theme::set_palette(|appearance| {
let mut theme = Theme::for_appearance(appearance);
theme.danger = my_red(appearance);
theme
}, cx);apps/hello is the smallest consumer — one window, a button, a toggle.
Every gpui type path goes through bezel::gpui, so a second gpui cannot
creep into the graph. The bootstrap, which is the part no snippet can skip:
use bezel::gpui::{App, AppContext as _, Bounds, WindowBounds, WindowOptions, px, size};
use bezel::theme::{self, Theme};
use bezel::ui;
fn main() {
gpui_platform::application()
.run(|cx: &mut App| {
if let Err(err) = ui::register_fonts(cx) {
eprintln!("FONT REGISTRATION FAILED: {err:?}");
}
theme::appearance::init(theme::appearance::AppearanceMode::System, cx);
let bounds = Bounds::centered(None, size(px(520.0), px(360.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|window, cx| {
theme::appearance::observe_window(window, cx).detach();
cx.new(Hello::new)
},
)
.unwrap();
cx.activate(true);
});
}Hello is a struct implementing Render; its render reads the theme with
Theme::of(cx) and builds elements through the widgets traits. Run
cargo run -p hello and read apps/hello/src/main.rs for the rest.
Every doc page is served as markdown — append .md to any docs URL, or take the
whole corpus from llms.txt and
llms-full.txt.
skills/ holds two agent skills, plain SKILL.md files any agent that
reads the format can load. skills/bezel teaches an agent to use the library —
the bootstrap, the laws, and the traps that only bite at runtime.
skills/bezel-contributing is for working on it.
| What | From | License |
|---|---|---|
| Initial components | comet | MIT |
| Thinking orbs | gpui-thinking-orbs | MIT |
| Blob avatars | blobatar | MIT |
| Syntax highlighting | tree-sitter core and grammars | MIT |
| TypeScript/TSX queries | nvim-treesitter | Apache-2.0 |
| Icons | Lucide, via icondata_lu |
ISC |
| Fonts | Geist and Geist Mono © Vercel Inc. | SIL OFL 1.1 |