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[story] Arc pacing: 24-beat sessions end in act 1-2 — the 3-act shape is under-driven
lane:storystory-craft + DM guidancestory-craft + DM guidanceStatus: Open.[W1 follow-up] OpenWorlds 2D tier consumes the stage block — rest-scene view in screen-combat.jsx
lane:appviewer + native app UXviewer + native app UXStatus: Open.[SPRINT CHARTER] Act II Sprint 1 — Foundations (W1 scene-at-rest ∥ HV1 artifact evals ∥ HV2 extractor)
sprint-chartera sprint charter epica sprint charter epicStatus: Open.[EPIC][HV5] Flywheel ops — auto-nomination, curation cadence, the 100-environment track, library metrics
lane:artplates/assets/panelsplates/assets/panelslane:qaQA harness + instrumentsQA harness + instrumentsStatus: Open.[EPIC][HV4] Reuse — the assembly surface (questgen library candidates, library_packs seeds, lookup_library)
lane:engineengine/server-side workengine/server-side workStatus: Open.[EPIC][HV3] Promote — the eval-gated promotion pipeline + the library/ pack structure
lane:platformmulti-agent + hostedmulti-agent + hostedlane:qaQA harness + instrumentsQA harness + instrumentsStatus: Open.[EPIC][HV2] Extract — export_campaign_artifacts (snapshot+transcript → structured artifact JSONs)
lane:qaQA harness + instrumentsQA harness + instrumentsStatus: Open.[EPIC][HV1] Artifact evals FIRST — per-artifact scoring instruments (quest/NPC/location/encounter)
lane:qaQA harness + instrumentsQA harness + instrumentsStatus: Open.[EPIC][W5] The Unity Player tier — the macOS player build + the T3 gate
lane:platformmulti-agent + hostedmulti-agent + hostedlane:rendererUnity/painterly rendererUnity/painterly rendererStatus: Open.[EPIC][W4] The Living Stage — combat enters and exits IN PLACE; the full explore→talk→fight→loot loop
lane:engineengine/server-side workengine/server-side worklane:rendererUnity/painterly rendererUnity/painterly rendererStatus: Open.[EPIC][W3] Talk — NPC-on-stage interaction (approach-to-talk + dialogue at the actor)
lane:appviewer + native app UXviewer + native app UXlane:engineengine/server-side workengine/server-side workStatus: Open.[EPIC][W2] Walk — within-room movement outside combat (walk_to + click-to-move + glide)
lane:appviewer + native app UXviewer + native app UXlane:engineengine/server-side workengine/server-side workStatus: Open.