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Embedded 2D Graphics Engine (Painter's Algo, 2-4 Framebuffers)

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NileGFX

Embedded 2D Graphics Engine (Painter's Algo, 2-4 Framebuffers)

2D graphics engine for Embedded systems. The example runs on STM32F746-Disco, but the engine logic is platform-agnostic.

Features:

  • Painter's algorithm - queue operations to draw things on top of each other
  • Primitives: circles, triangles, rectangles
  • Textures with or without transparency/blending
  • 2-4 Framebuffers (optional cache framebuffer and drawing framebuffer)
  • Optional cache framebuffer with manual redraw requests
  • Optional destructive operations (delete draw operation after executing)
  • Interrupt signals for active and blanking stages
  • Support for multiple screens
  • 4 configurable draw operations queues per screen, individually configurable queue sizes for every screen
  • Shadow registers for reloading configuration between draws

This STM32F746 example implementation has the following features:

  • The engine is running using STM32's DMA2D and LTDC, with hardware-specific code separated
  • 3 Framebuffers in external SDRAM
  • 2 Textures stored in QSPI Flash
  • 1 Texture moving around on screen at runtime

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Embedded 2D Graphics Engine (Painter's Algo, 2-4 Framebuffers)

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