Combined patches - #36
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Added BitSet128 class with methods for getting, setting, and string representation.
Added return type annotation for RenderToWorld function.
Add GetColorParams function to Entity class.
Added a new function to retrieve the modded character's menu background sprite.
Added a Clear method to the GridEntitiesSaveStateVector class.
Add StatHUDPlanetarium field to Options.lua
Change MissingCharacter parameter type to integer
Add return type for GetRandomPool function
Add SetLastPool method to ItemPool class
Implement GetColorParams method in Entity.lua
Add return type to RenderToWorld function
Add return types to MakeGroundPoof function
Update overload documentation for SalvageCollectible
Refactor ColorParams function parameters
Change parameter type from ColorModifier to Color
Add GetModdedMenuBackgroundSprite function
Add Clear method to GridEntitiesSaveStateVector
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Great work! Smart branch setup. From the looks of it you make 1 branch per file you change, and then merge all those back into a separate branch that you then submit in the PR... Is that so? I'm curious as I want to learn! |
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Haha, not really 😭 I just ended up making a separate branch for each patch, and after doing this so many times it started to feel kind of abstract lol. Then I just merged them all into |
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I see. Well that's still a smart solution! It allows you to control each patch separately. I was doing all my stuff on main branch until now, and it ended up being a problem when I saw you have a patch here that I had on my end locally... and I needed to revert it without changing any other of my patches. I'm gonna be using your idea from now on :D |
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