Skip to content

fix(physics): gate contact buffering and correct collision normals#3025

Open
luzhuang wants to merge 10 commits into
dev/2.0from
fix/physics-shaderlab-split
Open

fix(physics): gate contact buffering and correct collision normals#3025
luzhuang wants to merge 10 commits into
dev/2.0from
fix/physics-shaderlab-split

style(physics): align inline comment punctuation

b9b5616
Select commit
Loading
Failed to load commit list.
Codecov / codecov/project succeeded Jul 15, 2026 in 1s

79.63% (+0.10%) compared to 75af66f

View this Pull Request on Codecov

79.63% (+0.10%) compared to 75af66f

Details

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 79.63%. Comparing base (75af66f) to head (b9b5616).
⚠️ Report is 1 commits behind head on dev/2.0.

Additional details and impacted files
@@             Coverage Diff             @@
##           dev/2.0    #3025      +/-   ##
===========================================
+ Coverage    79.52%   79.63%   +0.10%     
===========================================
  Files          904      904              
  Lines       101168   101278     +110     
  Branches     11377    11425      +48     
===========================================
+ Hits         80456    80653     +197     
+ Misses       20528    20441      -87     
  Partials       184      184              

☔ View full report in Codecov by Harness.
📢 Have feedback on the report? Share it here.

🚀 New features to boost your workflow:
  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.
  • 📦 JS Bundle Analysis: Save yourself from yourself by tracking and limiting bundle sizes in JS merges.