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4 changes: 2 additions & 2 deletions packages/galacean/src/ShaderPool.ts
Original file line number Diff line number Diff line change
Expand Up @@ -79,15 +79,15 @@ export class ShaderPool {
];

for (const source of sources) {
// @ts-ignore — `_createFromPrecompiled` is `Shader` @internal.
// @ts-expect-error — `_createFromPrecompiled` is `Shader` @internal.
Shader._createFromPrecompiled(source);
}

// Configure the particle feedback pass's transform-feedback varyings.
// The pass itself is later looked up via `Shader.find` inside
// `ParticleTransformFeedbackSimulator`, so no caching needed here.
const feedbackPass = Shader.find("Effect/ParticleFeedback").subShaders[0].passes[0];
// @ts-ignore — `_feedbackVaryings` is `ShaderPass` @internal.
// @ts-expect-error — `_feedbackVaryings` is `ShaderPass` @internal.
feedbackPass._feedbackVaryings = ["v_FeedbackPosition", "v_FeedbackVelocity"];
}
}
8 changes: 4 additions & 4 deletions packages/galacean/src/index.ts
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import * as CoreObjects from "@galacean/engine-core";
import { Loader, Polyfill, SystemInfo } from "@galacean/engine-core";
import { ShaderPool } from "./ShaderPool";
//@ts-ignore

export const version = `__buildVersion`;

console.log(`Galacean Engine Version: ${version}`);
Expand All @@ -11,8 +11,8 @@ export * from "@galacean/engine-loader";
export * from "@galacean/engine-math";
export * from "@galacean/engine-rhi-webgl";

for (let key in CoreObjects) {
Loader.registerClass(key, CoreObjects[key]);
for (const [key, value] of Object.entries(CoreObjects)) {
Loader.registerClass(key, value);
}

// Bootstrap the Galacean engine flavor: browser polyfills first (must
Expand All @@ -26,7 +26,7 @@ for (let key in CoreObjects) {
// shader bundle dependency), which in turn lets the offline shader
// compiler import core's enums without dragging the full runtime closure.
Polyfill.registerPolyfill();
// @ts-ignore — `_initialize` is `SystemInfo` @internal.
// @ts-expect-error — `_initialize` is `SystemInfo` @internal.
SystemInfo._initialize();
ShaderPool.init();
ShaderPool.registerShaders();
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