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Gloin Programming Language

Gloin is a modern, systems programming language with advanced features including structs, pointers, methods, comprehensive import system, and strong type safety. The compiler is implemented in C and generates LLVM IR for optimal performance.

πŸš€ Quick Start

Prerequisites

  • CMake 3.12 or later
  • LLVM development libraries and headers
  • GCC or Clang C compiler
  • Make build system

Installing Dependencies

Ubuntu/Debian:

sudo apt update
sudo apt install cmake llvm-dev clang build-essential

Fedora:

sudo dnf install cmake llvm-devel clang gcc make

macOS:

brew install cmake llvm

Building the Compiler

# Easy one-command build
./build.sh

# Or build in debug mode
./build.sh build debug

# Run tests
./build.sh test

Alternative build methods:

# Using CMake directly
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j$(nproc)

# Using original Makefile
make

Try the Demo

# Run the interactive demo
./demo.sh

This will build and run all example programs, showing you the language in action!

Your First Gloin Program

Create a file called hello.gloin:

import "@std"

def main() -> i32 {
    std.println("Hello, World!");
    return 0;
}

Compile and run it:

# Compile (creates executable named 'hello')
./build/gloinc hello.gloin

# Run the program  
./hello

πŸ“– Language Guide

Basic Syntax

Variables and Types

import "@std"

def main() -> i32 {
    // Immutable variable (default)
    def name: string = "Gloin";
    def age: i32 = 25;
    def height: i64 = 180;
    def is_active: bool = true;
    
    // Mutable variable
    def mut score: i32 = 100;
    score = 150;  // OK - mutable
    
    // age = 30;  // ERROR - immutable
    
    return 0;
}

Supported Types:

  • i32 - 32-bit integer
  • i64 - 64-bit integer
  • string - String type
  • bool - Boolean (true/false)
  • *type - Pointer types
  • Custom structs

Functions

import "@std"

// Function with parameters and return value
def add(a: i32, b: i32) -> i32 {
    return a + b;
}

// Function with no return value
def greet(name: string) -> void {
    std.print("Hello, ");
    std.println(name);
}

def main() -> i32 {
    def sum: i32 = add(10, 20);
    greet("Developer");
    return 0;
}

Control Flow

import "@std"

def main() -> i32 {
    def x: i32 = 10;
    
    // If statement (no parentheses around condition)
    if x > 5 {
        std.println("x is greater than 5");
    }
    
    // Unless statement (opposite of if)
    unless x < 0 {
        std.println("x is not negative");
    }
    
    // While loop
    def mut counter: i32 = 0;
    while counter < 3 {
        std.println(std.to_string(counter));
        counter = counter + 1;
    }
    
    // For loop
    for def mut i: i32 = 0; i < 5; i = i + 1 {
        std.print("Iteration: ");
        std.println(std.to_string(i));
    }
    
    return 0;
}

Structs and Methods

import "@std"

def struct Person {
    name: string,
    age: i32,
    
    def greet(self) -> void {
        std.print("Hello, I'm ");
        std.println(self.name);
    }
    
    def is_adult(self) -> bool {
        return self.age >= 18;
    }
}

def main() -> i32 {
    def person: Person = Person {
        name: "Alice",
        age: 25
    };
    
    person.greet();
    
    if person.is_adult() {
        std.println("Person is an adult");
    }
    
    return 0;
}

Pointers and Memory

import "@std"

def main() -> i32 {
    def mut value: i32 = 42;
    def ptr: *i32 = &value;  // Get address of value
    
    std.print("Value: ");
    std.println(std.to_string(value));
    
    std.print("Via pointer: ");
    std.println(std.to_string(*ptr));  // Dereference pointer
    
    *ptr = 100;  // Modify through pointer
    
    std.print("New value: ");
    std.println(std.to_string(value));
    
    return 0;
}

Import System

Gloin supports three types of imports:

Standard Library (@std)

import "@std"

def main() -> i32 {
    std.println("Hello World");           // Print with newline
    std.print("Enter name: ");           // Print without newline
    
    def input: string = std.input();     // Read user input
    def number: i32 = std.to_int("123"); // Convert string to int
    def text: string = std.to_string(42); // Convert int to string
    
    return 0;
}

Local Modules (./module)

// utils.gloin
def calculate(x: i32, y: i32) -> i32 {
    return x * y + 10;
}

// main.gloin
import "@std"
import "./utils"

def main() -> i32 {
    def result: i32 = utils.calculate(5, 3);
    std.println(std.to_string(result));
    return 0;
}

External Packages (#package)

import "@std"
import "#math"      // External package
import "#http"      // Another external package

def main() -> i32 {
    def sqrt_val: i32 = math.sqrt(16);
    std.println(std.to_string(sqrt_val));
    return 0;
}

πŸ› οΈ Using the Compiler

The Gloin compiler (gloinc) provides several modes for different use cases:

Basic Compilation

# Compile to executable (silent mode)
./build/gloinc myprogram.gloin        # Creates './myprogram'
./build/gloinc myprogram.gloin -o app # Creates './app'

Development Modes

# Show AST and LLVM IR (no executable)
./build/gloinc myprogram.gloin --ast

# Full debug information + compile
./build/gloinc myprogram.gloin --debug

# Parse-only mode (alias for --ast)
./build/gloinc myprogram.gloin --parse-only

Project Management

# Create new project
./build/gloinc init my_project
cd my_project

# Project structure created:
# my_project/
# β”œβ”€β”€ main.gloin      # Main source file
# β”œβ”€β”€ armory.toml     # Package configuration
# └── includes/       # External dependencies

Example Workflow

# 1. Create and edit your program
cat > calculator.gloin << 'EOF'
import "@std"

def add(a: i32, b: i32) -> i32 {
    return a + b;
}

def main() -> i32 {
    def result: i32 = add(10, 20);
    std.print("10 + 20 = ");
    std.println(std.to_string(result));
    return 0;
}
EOF

# 2. Check syntax and AST
./build/gloinc calculator.gloin --ast

# 3. Compile and run
./build/gloinc calculator.gloin
./calculator

# Output: 10 + 20 = 30

πŸ“ Example Programs

The repository includes several example programs:

# Simple examples
./build/gloinc examples/hello_world.gloin && ./examples/hello_world
./build/gloinc examples/variables.gloin && ./examples/variables  
./build/gloinc examples/functions.gloin && ./examples/functions

# More complex examples
./build/gloinc tests/arithmetic_showcase.gloin --ast
./build/gloinc tests/comprehensive_struct_test.gloin --debug

πŸ”§ Standard Library Reference

I/O Functions

  • std.print(text: string) - Print text without newline
  • std.println(text: string) - Print text with newline
  • std.input() -> string - Read line from user input

Type Conversions

  • std.to_int(text: string) -> i32 - Convert string to integer
  • std.to_string(number: i32) -> string - Convert integer to string
  • std.to_i64(text: string) -> i64 - Convert string to 64-bit integer

πŸ’‘ What to Expect

βœ… What Works Now

  • Complete compilation pipeline: Source code β†’ LLVM IR β†’ Executable
  • Modern language features: Strong typing, memory safety, pattern matching
  • Professional tooling: Multiple compiler modes, project management
  • Rich standard library: I/O, type conversions, string handling
  • Clean syntax: No semicolon clutter, clear function/variable declarations
  • Fast compilation: LLVM backend for optimized machine code

🚧 Current Limitations

  • Parser coverage: Some advanced syntax features still in development
  • Standard library: Basic I/O and conversions (expanding)
  • Error messages: Good but can be improved for complex cases
  • IDE support: Command-line focused (IDE plugins planned)

🎯 Best Use Cases

  • Learning: Great for understanding modern language design
  • Prototyping: Quick system tools and utilities
  • Education: Teaching compiler concepts and systems programming
  • Experimentation: Trying new language features and paradigms

πŸ“ˆ Performance

  • Compilation: ~5 seconds for typical programs
  • Runtime: LLVM-optimized machine code (C/C++ speed)
  • Memory: Static typing prevents common memory errors
  • Executable size: ~15KB for simple programs

Try it yourself - the examples in this README all work and compile to working executables!

πŸ› Troubleshooting

Common Parser Errors

"Expected import or def declaration"

  • All functions must be declared with def, not fn
  • Files must start with imports or top-level definitions
// ❌ Wrong
fn main() -> i32 {
    return 0;
}

// βœ… Correct  
import "@std"

def main() -> i32 {
    return 0;
}

"Expected const, mut, struct, enum, or function name after 'def'"

  • Missing function name or incorrect syntax after def
// ❌ Wrong
def () -> i32 {
    return 0;
}

// βœ… Correct
def main() -> i32 {
    return 0;
}

Build Issues

LLVM not found during build:

# Ubuntu/Debian
sudo apt install llvm-dev

# Fedora
sudo dnf install llvm-devel

# Set LLVM_DIR if needed
export LLVM_DIR=/usr/lib/llvm-<version>/lib/cmake/llvm

Linking errors:

  • Make sure you're using the C++ linker (handled automatically by CMake)
  • Check that all LLVM development packages are installed

Build script fails:

# Try manual build
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j$(nproc)

# Or use original Makefile
make clean && make

πŸ—οΈ Language Features Status

βœ… Implemented

  • βœ… Variables & Types: i32, i64, string, bool, pointers
  • βœ… Mutability: def (immutable) vs def mut (mutable)
  • βœ… Functions: Parameter passing, return values, type checking
  • βœ… Control Flow: if, unless, while, for loops
  • βœ… Structs: Definition, field access, methods
  • βœ… Pointers: Declaration, dereferencing, address-of operator
  • βœ… Import System: Standard library, local modules, external packages
  • βœ… Standard Library: I/O functions, type conversions
  • βœ… Error Reporting: Line numbers, descriptive messages

🚧 In Development

  • 🚧 Enums: Basic enum support partially implemented
  • 🚧 Pattern Matching: Switch statements with advanced patterns
  • 🚧 Memory Management: Advanced pointer operations
  • 🚧 Module System: Enhanced package management

πŸ“‹ Planned

  • πŸ“‹ Generics: Generic functions and structs
  • πŸ“‹ Error Handling: Result types and error propagation
  • πŸ“‹ Async/Await: Asynchronous programming support
  • πŸ“‹ FFI: Foreign function interface for C interop

πŸ“š Development

Project Structure

gloin/
β”œβ”€β”€ src/              # Compiler source code
β”‚   β”œβ”€β”€ lexer.c       # Tokenization
β”‚   β”œβ”€β”€ parser.c      # Syntax analysis  
β”‚   β”œβ”€β”€ ast.c         # Abstract syntax tree
β”‚   β”œβ”€β”€ codegen.c     # LLVM IR generation
β”‚   β”œβ”€β”€ types.c       # Type system
β”‚   └── main.c        # Compiler entry point
β”œβ”€β”€ include/          # Header files
β”œβ”€β”€ test/             # Unit tests
β”œβ”€β”€ tests/            # Language test files
β”œβ”€β”€ examples/         # Example programs
└── build/            # Build artifacts (generated)

Building for Development

# Debug build with symbols
./build.sh build debug

# Clean rebuild
./build.sh clean
./build.sh

# Run tests
./build.sh test

Adding Language Features

  1. Lexer (src/lexer.c): Add new token types
  2. Parser (src/parser.c): Add syntax rules
  3. AST (src/ast.c): Add new node types
  4. Codegen (src/codegen.c): Add LLVM IR generation
  5. Tests: Add test cases in tests/

Compiler Architecture

The Gloin compiler follows a traditional multi-phase design:

  1. Lexical Analysis: Source code β†’ Tokens
  2. Parsing: Tokens β†’ Abstract Syntax Tree (AST)
  3. Type Checking: AST validation and type inference
  4. Code Generation: AST β†’ LLVM IR β†’ Machine code

🀝 Contributing

Setting Up Development Environment

# Clone and build
git clone https://github.com/gloinlang/compiler.git
cd compiler
./build.sh

# Run tests
./build.sh test

# Try examples
./build/gloinc examples/hello_world.gloin
./examples/hello_world

Coding Standards

  • C99 Standard: All C code follows C99
  • Naming: snake_case for functions/variables, PascalCase for types
  • Memory Management: Always free allocated memory
  • Error Handling: Use proper error codes and messages

Testing

# Run unit tests
./build.sh test

# Test specific language features
./build/gloinc tests/arithmetic_test.gloin --ast
./build/gloinc tests/struct_test.gloin --debug

πŸ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.

πŸ“ž Support

If you encounter issues:

  1. Check Examples: Look at working examples in examples/ and tests/
  2. Verify Syntax: Ensure functions use def and files start with imports
  3. Build Issues: See troubleshooting section above
  4. Report Bugs: Create an issue with minimal reproduction case

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