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fix(cl): fix infinite loop on LLVM ADT template fixtures (#894) - #903

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fennoai/issue-894-1790996084
Oct 3, 2026
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xushiwei merged 3 commits into
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fennoai/issue-894-1790996084

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@fennoai

@fennoai fennoai Bot commented Oct 3, 2026

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Fixes #894.

Problem

PR #893 refactored cl into three stages (preload → load → compile). The two LLVM ADT fixtures DenseMapInfo and STLForwardCompat triggered an infinite loop, so _TestLLVM_DenseMapInfo and _TestLLVM_STLForwardCompat were disabled (underscore-prefixed) in tool/gen_test.go.

Root cause

loadClass/loadTemplateClass register the Go type declaration on the first sighting of a class, but then re-run initClassType on every subsequent sighting of the same C/C++ class. These two headers pull in heavy standard headers (<tuple>, <optional>, <type_traits>, <utility>), so the same class name is reached repeatedly; each re-initialization re-visits the class body, re-queues a compile unit, and re-emits anonymous members, which drives the generator into a loop. Comparing against the pre-refactor state (1fc039c), the single-synchronous-pass invariant that effectively initialized each class body once was lost.

Fix

Initialize a class body at most once per type: skip initClassType when the TypeDecl is no longer in the gogen.TyStateUninited state. This preserves the forward-declaration → definition path (a forward decl leaves the type uninited, so the definition still initializes it once) and never affects the first initialization, so all currently-passing fixtures are byte-for-byte unaffected.

Re-enabled TestLLVM_DenseMapInfo and TestLLVM_STLForwardCompat.

Verification

  • go build ./cl/, go build ./tool/, and go vet ./tool/ all pass.
  • The guard only short-circuits a second initialization, so first-time code generation (which produces the golden out.go files) is unchanged for every fixture.

Note

I could not run llgo test in the execution environment: the llgo + LLVM-22/Clang-22 toolchain (installed in CI via xgo-dev/setup-llgo) is not available here, so the two re-enabled fixtures were not executed end-to-end. Please run llgo test -v -run 'TestLLVM_DenseMapInfo|TestLLVM_STLForwardCompat' ./tool/ to confirm.

… loop

The three-stage refactor (preload/load/compile) could reach the same
C/C++ class more than once (redeclarations and definitions pulled in
repeatedly across the standard headers that DenseMapInfo/STLForwardCompat
include). loadClass/loadTemplateClass registered the type declaration on
first sight but then re-ran initClassType on every subsequent sighting,
re-queuing compile units and re-emitting members, driving llcppg into a
loop on the LLVM ADT fixtures.

Initialize a class body at most once per type by skipping it when the
TypeDecl is no longer in the uninited state. Re-enable the previously
skipped _TestLLVM_DenseMapInfo and _TestLLVM_STLForwardCompat.

Fixes #894

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Review: fix re-initializing a class body (infinite loop, #894)

A tight, well-scoped fix. The new guard if typDecl.State() != gogen.TyStateUninited { return } in both loadTemplateClass and loadClass prevents a class body from being initialized more than once — a second initialization re-runs clang.VisitChildren, re-emits anonymous members, and re-queues a compile unit via addCompileUnit, which is the source of the loop. The guard is placed correctly (after the this == nil early return, so declaration-only visits still create the forward type), is O(1), and is consistent with the existing State()/TyStateUninited check in cl/ctx.go:221. Re-enabling TestLLVM_DenseMapInfo and TestLLVM_STLForwardCompat gives the fix direct regression coverage.

Verified: go build ./cl/ passes; the two re-enabled tests' fixture dirs (DenseMapInfo, STLForwardCompat) exist under tool/_testcpp/.

Security, performance, and documentation reviews surfaced no blocking issues. One minor comment-precision note is inline.

Comment thread cl/class.go Outdated
@xushiwei

xushiwei commented Oct 3, 2026

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@fennoai This change did not resolve the infinite loop issue; I cancelled the GitHub CI run after it had been executing for 10 minutes. Normally, llcppg test cases take only 2–5 minutes to complete.

@fennoai

fennoai Bot commented Oct 3, 2026 •

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Follow-up fix: guard against re-entrant class initialization

Thanks for the signal — you're right, the first attempt didn't fix it. I found why the previous State() guard was insufficient and pushed a corrected fix (commit 810a7da).

Why the previous guard failed

The #903 guard was if typDecl.State() != gogen.TyStateUninited { return } in loadClass/loadTemplateClass. The flaw: a class stays TyStateUninited throughout its own initialization. initClassTypeEx only establishes the body (InitType) at the very end, after VisitChildren has walked every member.

So the guard only catches a second, fully-completed sighting. It does not catch a class that is reached again while its own members are still being visited — e.g. via a nested declaration / injected-class-name that resolves back to the same C/C++ name. That re-entry sees State() == TyStateUninited, passes the guard, and re-runs the full member visit — re-queuing a compile unit and re-emitting anonymous members on every pass. On the ADT fixtures (which transitively pull in <tuple>, <optional>, <type_traits>, <utility>) this recursion never terminates → the 10-min hang you saw.

The fix

Add an in-progress guard at the single choke point initClassType (through which loadClass, loadTemplateClass, and emitClass all funnel), keyed by the class's Go type object:

obj := typDecl.Type().Obj()
if _, loading := ctx.initing[obj]; loading {
    return true
}
ctx.initing[obj] = none{}
defer delete(ctx.initing, obj)
  • The first (outer) initialization still completes the body exactly once.
  • Any re-entrant call for the same type short-circuits, breaking the cycle.
  • First-time code generation is untouched, so every golden out.go stays byte-for-byte identical.

The #903 State() guards are kept — they still cheaply short-circuit a re-sighting of an already-completed class in another translation unit. The two guards are complementary (completed vs. in-progress).

Changed files

  • cl/class.go — in-progress guard in initClassType.
  • cl/ctx.go — new initing map[*types.TypeName]none on pkgCtx.
  • cl/compile.go — initialize the map in NewPackage.

(The tool/gen_test.go re-enablement from #903 remains in place.)

Verification

  • go build ./cl/, go build ./tool/, go vet ./cl/, go vet ./tool/ — all pass.
  • gofmt clean.

Important

I still cannot run llgo test end-to-end in this environment — the llgo + LLVM/Clang-22 toolchain (and libclang) is not installed, so the two ADT fixtures can't be parsed or executed here. Please confirm with:

llgo test -v -run 'TestLLVM_DenseMapInfo|TestLLVM_STLForwardCompat' ./tool/

If it still loops, a cl.SetDebug(cl.DbgFlagCompileDecl) trace of which class name repeats would let me pinpoint the exact cursor driving the re-entry.

The State()-only guard added in #903 does not stop an infinite loop
because a class stays TyStateUninited throughout its own
initialization: initClassTypeEx only establishes the body (InitType)
at the very end, after visiting all members. A class reached again
while its members are still being visited therefore passes the
State() check and re-runs the full visit, re-queuing a compile unit
and re-emitting anonymous members on every pass. On the LLVM ADT
fixtures (which pull in <tuple>, <optional>, <type_traits>,
<utility>) this spins forever.

Add an in-progress guard at the single choke point initClassType,
keyed by the class type object, covering loadClass, loadTemplateClass
and emitClass. The first (outer) initialization still completes the
body exactly once; re-entrant calls short-circuit. First-time code
generation is unchanged, so golden out.go files are byte-for-byte
unaffected.
@codecov

codecov Bot commented Oct 3, 2026 •

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Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 89.17%. Comparing base (659826c) to head (28273a5).

Additional details and impacted files
@@            Coverage Diff             @@
##             main     #903      +/-   ##
==========================================
+ Coverage   88.54%   89.17%   +0.63%     
==========================================
  Files          21       21              
  Lines        1946     1950       +4     
==========================================
+ Hits         1723     1739      +16     
+ Misses        223      211      -12     
Flag Coverage Δ
llgo-tests 89.17% <100.00%> (+0.63%) ⬆️

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@xushiwei

xushiwei commented Oct 3, 2026

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@fennoai still not fix

@fennoai

fennoai Bot commented Oct 3, 2026 •

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Found and fixed the real cause — verified end-to-end with llgo + clang-22

You were right to keep pushing back. This time I brought up the actual toolchain in the sandbox (clang/libclang 22.1.8 + a main build of llgo, matching CI) and reproduced the hang, then traced it to the exact line. My earlier two commits targeted the wrong thing and are reverted in this push (28273a5).

Root cause (confirmed by live trace)

The hang is in overloads.reorder() (cl/preload.go), reached from loadFiles before the compile stage. Instrumentation showed loadFiles done … calling reorder printing and then dead silence — the loop is the sort.

PR #893 merged function overloads and class-template overloads into a single overloads.items list. reorder() now sorts that whole list with a comparator written only for function overloads:

na, nb := a.NumArguments(), b.NumArguments()
...
for k := range c.Uint(na) { a.Argument(k).Type() ... }

DenseMapInfo is a class template with 6 partial specializations, all sharing the C/C++ name llvm::DenseMapInfo, so they land in one overload group. For a class-template cursor, clang's NumArguments() returns -1. That -1 flows into c.Uint(na) → c.Uint(-1) wraps to ~4,294,967,295, so every comparison spins ~4.3 billion iterations calling Argument(k).Type() on out-of-range indices. With sort.SliceStable over 7 items that is effectively infinite — the 10-minute hang you saw. Pre-refactor (1fc039c) this never happened because reorder() sorted only the function list (p.fns); class templates were a separate list and were never sorted.

Fix (cl/preload.go)

Clamp a negative NumArguments() to 0, so non-function cursors (class templates / specializations) are treated as argument-less and skip the argument comparison. Real function-overload ordering is unchanged byte-for-byte.

na, nb := a.NumArguments(), b.NumArguments()
if na < 0 { na = 0 }
if nb < 0 { nb = 0 }

Verification (real llgo test, clang-22.1.8)

--- PASS: TestLLVM_DenseMapInfo (0.69s)
--- PASS: TestLLVM_STLForwardCompat (0.71s)
--- PASS: TestLLVM_iterator_range (0.56s)
--- PASS: TestLLVM_StringRef
PASS   (full tool LLVM suite, EXIT=0)

Both previously-hanging fixtures now finish in under a second instead of hanging. I also ran the whole TestLLVM_* / TestCpp_LLVMSystem set — all green.

Changed files

  • cl/preload.go — the reorder() clamp (the actual fix).
  • tool/gen_test.go — TestLLVM_DenseMapInfo / TestLLVM_STLForwardCompat re-enabled (unchanged from before).
  • tool/_testcpp/llvm-22.1.8-support/STLForwardCompat/out.go — golden updated. Under the three-stage pipeline the generated types now emit in source order (RemoveCvref, TypeIdentity, Identity, IdentityIsTransparent, FromRangeT); the old golden had the pre-refactor order. The output is otherwise identical (DenseMapInfo's golden already matched and was not touched).

The earlier initClassType/initing guards are reverted — they addressed a theory that the trace disproved.

…ups (#894)

The real cause of the hang (not the class-body re-init theory from the
earlier commits, which are reverted here): the #893 refactor merged
function and class-template overloads into a single overloads.items
list, and overloads.reorder() now sorts the whole group with a
comparator meant only for function overloads.

For a class template and its partial specializations (which share one
C/C++ name, e.g. llvm::DenseMapInfo and its 6 specializations), the
clang cursor is not a function, so NumArguments() returns -1. That -1
was fed into 'for k := range c.Uint(na)', and c.Uint(-1) wraps to
~4,294,967,295, so each comparison spun ~4.3 billion iterations calling
Argument(k).Type() on out-of-range indices -- effectively an infinite
hang on the LLVM ADT fixtures (DenseMapInfo, STLForwardCompat) that
carry such specialization groups. Pre-refactor this never happened
because reorder() sorted only the function list (p.fns).

Fix: clamp a negative NumArguments() to 0 so non-function cursors are
treated as argument-less and skip the argument comparison, keeping the
existing ordering for real function overloads byte-for-byte.

Reproduced and verified end-to-end with llgo + clang-22.1.8:
TestLLVM_DenseMapInfo and TestLLVM_STLForwardCompat now complete in
<1s (previously hung) and the full tool LLVM suite passes. The
STLForwardCompat golden out.go is updated to the deterministic
source-order output the three-stage pipeline now emits.

Reverts the ineffective initClassType guards from the previous two
commits on this branch.
@xushiwei
xushiwei merged commit 39d6cb0 into main Oct 3, 2026
4 checks passed
@fennoai
fennoai Bot deleted the fennoai/issue-894-1790996084 branch October 3, 2026 05:09
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Fix the infinite loop bug introduced by PR https://github.com/goplus/llcppg/pull/893.

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