Skip to content

fix(badges): distinguish MOD from DEV with muted petrol - #57

Merged
lusu007 merged 1 commit into
mainfrom
fix/mod-petrol-badge
Oct 17, 2026
Merged

lusu007 merged 1 commit into
mainfrom
fix/mod-petrol-badge

Conversation

@lusu007

@lusu007 lusu007 commented Oct 17, 2026

Copy link
Copy Markdown
Contributor

MOD and DEV were difficult to distinguish in the tab list. Change the approved MOD colour from moss #8F9B72 to muted petrol #6F9794; DEV remains sage #A3B18A. Keep the same graphical badge in tab list and overhead names, and use the central role colour for chat names.

Bedrock pack 0.2.2 and all three catalog copies use MOD at U+E603. Pack validation confirms only MOD background pixels change, white lettering and existing badges/edition icon remain identical. Local Minestom module and proxy assembly plus formatting checks pass. Central Stage role metadata is updated with the coordinated rollout; role weights and grants stay unchanged. Actual Minecraft client rendering requires a visual check.

@lusu007
lusu007 merged commit 0cc4c36 into main Oct 17, 2026
3 checks passed
@lusu007
lusu007 deleted the fix/mod-petrol-badge branch October 17, 2026 21:57
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant