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fix: tune lgsm keepalive thresholds#53

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MarcStdt merged 1 commit into
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fix/lgsm-keepalive-thresholds
Jun 8, 2026
Merged

fix: tune lgsm keepalive thresholds#53
MarcStdt merged 1 commit into
masterfrom
fix/lgsm-keepalive-thresholds

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@MarcStdt

@MarcStdt MarcStdt commented Jun 8, 2026

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Summary

  • allow LGSM scrolls to override keepAliveTraffic per game
  • raise Palworld and Project Zomboid keepalive thresholds to 1mb/5m
  • regenerate affected scroll YAML files

Validation

  • go run ./scripts/validate-scrolls.go
  • ./scripts/validate_all_scrolls.sh
  • git diff --check

Prod observation

  • Palworld idle/background RX was about 80kb/5m with no real player traffic
  • Project Zomboid idle/background RX was about 60kb/5m with no real player traffic

@druid-infra

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Error: This repo is not allowlisted for Atlantis.

@MarcStdt MarcStdt force-pushed the fix/lgsm-keepalive-thresholds branch from 7884d1c to 680f466 Compare June 8, 2026 15:32
@MarcStdt MarcStdt merged commit 6aafc82 into master Jun 8, 2026
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@MarcStdt MarcStdt deleted the fix/lgsm-keepalive-thresholds branch June 8, 2026 15:41
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2 participants