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Player positions are updated immediately when TeleportEvent is sent instead of later when the player confirms the teleportation. This allows the new position to be immediately replicated to other clients, which is also useful to allow the anticheat to continue working even if the client does not acknowledge the teleportation quickly. This also fixes a bug where a player's teleport is not synced with other players because last_tick_position is set to the current position every tick, meaning that the server will continue sending position deltas relative to the previous location instead of the full position to the teleport location.
The tag event already handles respawn. There is no need to have a second respawn handler
Benchmark Results for generalComparing to bdac910 |
Codecov ReportAttention: Patch coverage is
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## main #917 +/- ##
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- Coverage 17.70% 17.63% -0.07%
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Files 161 160 -1
Lines 15984 16039 +55
Branches 489 487 -2
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- Hits 2830 2829 -1
- Misses 13086 13143 +57
+ Partials 68 67 -1
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I need to refactor this so there is a point in time where a player's Position component can be trusted |
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Player positions are updated immediately when TeleportEvent is sent instead of later when the player confirms the teleportation. This allows the new position to be immediately replicated to other clients, which is also useful to allow the anticheat to continue working even if the client does not acknowledge the teleportation quickly.
This also fixes a bug where a player's teleport is not synced with other players because last_tick_position is set to the current position every tick, meaning that the server will continue sending position deltas relative to the previous location instead of the full position to the teleport location.
The hyperion-respawn plugin was also removed because it is not necessary since attack.rs already handles respawn