-
Notifications
You must be signed in to change notification settings - Fork 247
src/README.md: map the source folder, its threads and its locks #3875
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Changes from all commits
0dc329c
61468d2
677a0d9
9b59d4f
691c1c5
24b8566
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,103 @@ | ||
| ### Copyright (c) 2026 | ||
|
|
||
| Author(s): | ||
| * mcfnord | ||
| * The Jamulus Development Team | ||
|
|
||
| As of Jamulus 3.12.1dev (commit eb172d47): All new source code contributions must be licensed | ||
| under AGPL 3.0 or any later version. | ||
|
|
||
| --- | ||
|
|
||
| This program is free software: you can redistribute it and/or modify | ||
| it under the terms of the GNU Affero General Public License as published by | ||
| the Free Software Foundation, either version 3 of the License, or | ||
| (at your option) any later version. | ||
|
|
||
| This program is distributed in the hope that it will be useful, | ||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| GNU Affero General Public License for more details. | ||
|
|
||
| You should have received a copy of the GNU Affero General Public License | ||
| along with this program. If not, see [<https://www.gnu.org/licenses/>](https://www.gnu.org/licenses/). | ||
|
|
||
|
|
||
|
|
||
| # Where things live | ||
|
|
||
| Code used by both client and server: | ||
|
|
||
| - [main.cpp](main.cpp) parses the command line and constructs a `CClient` or a `CServer`. | ||
| - [protocol.cpp](protocol.cpp) — `CProtocol`: message framing, acknowledgement and | ||
| retransmission. Wire format: [../docs/JAMULUS_PROTOCOL.md](../docs/JAMULUS_PROTOCOL.md). | ||
| - [channel.cpp](channel.cpp) — `CChannel`: the connection and its receive jitter buffer, used by | ||
| both client and server. The client has one; the server an array of `MAX_NUM_CHANNELS`. | ||
| - [socket.cpp](socket.cpp) — `CSocket` and `CHighPrioSocket`: the UDP socket shared by all | ||
| sending and receiving, with its receive thread. | ||
| - [buffer.h](buffer.h) — `CNetBuf` and `CNetBufWithStats`: the jitter buffer, including the | ||
| automatic size decision. | ||
| - [util.h](util.h) / [util.cpp](util.cpp) — `CHighPrecisionTimer`, the server's frame clock, and | ||
| assorted helpers. | ||
|
|
||
| Client only: [client.cpp](client.cpp) (`CClient`), the sound layer in [sound/](sound/), the GUI | ||
|
Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Section, laid out as bullets like the shared code. Same for the following ones. |
||
| ([clientdlg.cpp](clientdlg.cpp), [clientsettingsdlg.cpp](clientsettingsdlg.cpp), | ||
| [audiomixerboard.cpp](audiomixerboard.cpp), [connectdlg.cpp](connectdlg.cpp), | ||
| [chatdlg.cpp](chatdlg.cpp)), and [clientrpc.cpp](clientrpc.cpp). | ||
|
|
||
| Server only: [server.cpp](server.cpp) (`CServer`: the channels and the mix), | ||
| [serverlist.cpp](serverlist.cpp) (directory registration and the server list), | ||
| [recorder/](recorder/), [serverlogging.cpp](serverlogging.cpp), | ||
| [serverrpc.cpp](serverrpc.cpp) and [serverdlg.cpp](serverdlg.cpp). | ||
|
|
||
| The JSON-RPC API ([rpcserver.cpp](rpcserver.cpp), [clientrpc.cpp](clientrpc.cpp), | ||
| [serverrpc.cpp](serverrpc.cpp)) is documented in [../docs/JSON-RPC.md](../docs/JSON-RPC.md). | ||
|
|
||
| ## Threads | ||
|
|
||
| | thread | exists | started from | what runs on it | | ||
| |---|---|---|---| | ||
| | Qt main thread | always | — | the GUI; every protocol message, parsed and created, on client and server; directory registration; JSON-RPC; and the server's complete frame cycle (see below) | | ||
| | `CSocketThread` | always | `CHighPrioSocket::Start()`, at `QThread::TimeCriticalPriority` | a blocking UDP receive loop. Audio packets are decoded into the jitter buffer synchronously, in `CChannel::PutAudioData` (client) or `CServer::PutAudioData` (server). Protocol frames are not parsed here: they are re-emitted as queued signals and handled on the main thread. | | ||
| | audio driver threads | client | the sound driver | the backend callback, which runs `CClient::AudioCallback`: Opus decode of the received stream, Opus encode of the sound card input, and the UDP send of the encoded packet | | ||
| | `CHighPrecisionT…` | server, except on Windows | `CHighPrecisionTimer::Start()`, at `QThread::TimeCriticalPriority` | only `emit timeout()` once per frame, plus the absolute-time sleep that paces it | | ||
| | `CThreadPool` workers | server with `--multithreading` | `CServer`'s constructor | Opus decode and mix/encode/send work, in per-block chunks handed out by `CServer::OnTimer` | | ||
| | recorder thread | server with recording | `CJamController` | `CJamRecorder`, fed by queued `AudioFrame` signals from the frame cycle | | ||
| | `QThreadPool` global pool | client GUI | the connect dialog | one task per listed server for the ping/info fan-out (`QtConcurrent::run`) | | ||
|
|
||
| **The server's frame cycle runs on the main thread.** The `CHighPrecisionTimer` thread only | ||
| emits `timeout()`; the slot behind that queued connection, `CServer::OnTimer`, does the jitter | ||
| buffer drain, decode, mix, encode and transmit — on the main thread. The TODO in | ||
| [util.cpp](util.cpp) notes the same escape from the timer thread. On Windows the pacer is a | ||
| plain `QTimer`, also main thread. With `--multithreading` the heavy blocks go to the pool, but | ||
| `OnTimer` waits for them. | ||
|
|
||
| ## Locks | ||
|
|
||
| The locks taken from more than one thread: | ||
|
|
||
| | lock | protects | taken from | | ||
| |---|---|---| | ||
| | `CChannel::MutexSocketBuf` | the jitter buffer | put on `CSocketThread`; get from the client's driver callback or the server's frame cycle; re-init from the main thread | | ||
| | `CSocket::Mutex` | the send path of the shared UDP socket | every `SendPacket()` call: the driver callback (client), the frame cycle and pool workers (server), and protocol code on the main thread | | ||
| | `CServer::Mutex` | connect and disconnect of channels against the frame cycle | `CServer::OnTimer` holds it while it collects the connected channels and drains and decodes their jitter buffers, and releases it before mix and send; `CServer::PutAudioData` (`CSocketThread`) and the protocol slots (main thread) take it too | | ||
| | `CChannel::Mutex` | per-channel state: the enable flag, gain and pan tables, name | setters in protocol slots on the main thread; getters in the server's frame cycle | | ||
| | `CChannel::MutexConvBuf` | the send-side conversion buffer | `PrepAndSendPacket()` on the sending thread; re-init from the main thread | | ||
|
|
||
| Smaller ones: `CProtocol::Mutex` (the queue of sent but not yet acknowledged messages), | ||
|
Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Again, bulleted list. Or table. |
||
| `CServer::MutexChanOrder` (channel allocation in `FindChannel` and `FreeChannel`), | ||
| `CServer::MutexWelcomeMessage`, `CClient::MutexChannels` (the client-side channel number map), | ||
| `CClient::MutexGainOrPan` (the gain/pan message rate limiter), and | ||
| `CClient::MutexDriverReinit` (serializes sound device re-initialization). The sound layer's own | ||
| locks — `MutexAudioProcessCallback`, `MutexDevProperties`, and the per-backend ones — are | ||
| covered in [sound/README.md](sound/README.md). | ||
|
|
||
| ## Not yet documented | ||
|
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I guess we could drop this section. |
||
|
|
||
| - the jitter buffer's automatic size algorithm (`CNetBufWithStats`) | ||
| - the connection lifecycle: how a channel goes from first packet to connected to timed out | ||
| - the directory: registration, the server list, and the split of | ||
| [serverlist.cpp](serverlist.cpp) between the directory role and the registered-server role | ||
| - the recorder | ||
| - [serverlogging.cpp](serverlogging.cpp), [signalhandler.cpp](signalhandler.cpp), the GUI | ||
| classes, and translation loading | ||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Doesn't need these lines. This only applied to existing files. New files should only have the AGPL header.