My name's Joaquin (he/him), a Software Development student and Gameplay Programmer.
My main tech stack is C++, C#, and GDScript, with project work in both Godot and Unity.
I specialize in multiplayer networking and multiplayer game design.
I'm currently focusing my work on SnapGd, a snapshot based multiplayer tool for Godot. Its goal is providing indie developers a strong foundation for implementing multiplayer gameplay in their own projects.
I'm also proud of my work on QMap, a Quake-style level design tool for Godot, allowing for quick and flexible level development that scales with both smaller and larger level scopes.
When not coding I'm an avid gardener and tabletop gamer.
Feel free to reach out if you want to collaborate together!