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Add HDR Professional Metadata Panel to QuickView#97

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justnullname wants to merge 1 commit intomainfrom
feature/hdr-info-panel-15617538451131594093
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Add HDR Professional Metadata Panel to QuickView#97
justnullname wants to merge 1 commit intomainfrom
feature/hdr-info-panel-15617538451131594093

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@justnullname
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Adds a dedicated, default-collapsed professional HDR metadata panel to the InfoPanel.

The extended info displays key diagnostic and rendering properties:

  1. Basic Identity: Dynamic Range, Color Space, Bit Depth.
  2. HDR Metadata: Transfer function, MaxCLL, MaxFALL, Mastering Display.
  3. Active Render Pipeline: Current engine rendering path (DirectComposition FP16, GPU Tone Mapped, D2D CMS) and current display headroom.
  4. Gain Map Specifics: Base rendition, presence flags, gain ratio limits, and active blend weight for Ultra HDR.

Also ensures the m_hdrInfoExpanded flag is maintained gracefully via WM_LBUTTONDOWN click events and HitTest() within UIRenderer.


PR created automatically by Jules for task 15617538451131594093 started by @justnullname

…le support

- Introduce `m_hdrInfoExpanded` state to `UIRenderer` and implement `HdrInfoToggle` click hit-testing.
- Map and display `Basic Identity` (Dynamic Range, Color Space, Bit Depth) directly inside the expanded HDR section.
- Extract and map `HDR Metadata` (EOTF, MaxCLL, MaxFALL, Mastering Display Nits).
- Dynamically determine the `Active Render Pipeline` (Direct, ToneMapped, NativeCMS) by passing `DisplayColorState` to `BuildGridRows`.
- Extract and display `Gain Map Specifics` (Base, Gain Ratio, Blend Weight).
- Prevent duplicate UI rows (Bit Depth, Color Space) when HDR info panel is active.
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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