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feat(settings): typed persistent preferences and readiness - #919
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Add engine.settings.Settings(T, Codec, max_bytes) over the existing storage Store. Games retain their serialized formats and platform providers while sharing async readiness, safe load/edit ordering, snapshot saves, coalesced writes and in-memory fallback. This supports FP language restoration before translated UI and migrates its existing sound settings without changing stored JSON.
Prepares stable 4.1.1. FP currently consumes 4.2.0-rc.1; the settings addition will also be carried onto that release-candidate line without merging unrelated navigation work into stable.
Validation: five lifecycle regression tests pass on Windows; public read/write lifecycle compiles for wasm32-emscripten and aarch64-linux-android. Both checks are in CI. See docs/settings.md for ownership, startup gating and error semantics.