Improvement: use minecraft's keybind structure for inventory move#143
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Improvement: use minecraft's keybind structure for inventory move#143
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…nto improvement/inventory-move # Conflicts: # common/src/main/kotlin/com/lambda/module/modules/player/InventoryMove.kt
…nto improvement/inventory-move # Conflicts: # common/src/main/resources/lambda.accesswidener
Avanatiker
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* use the players keybinds and use minecrafts bind handling to account … * use the players keybinds and use minecrafts bind handling to account … * reintroduce rotating with the arrow keys * rebase patches * use the players keybinds and use minecrafts bind handling to account … * use the players keybinds and use minecrafts bind handling to account … * Merge remote-tracking branch 'NeoLambda/improvement/inventory-move' i… * reintroduce rotating with the arrow keys * Merge remote-tracking branch 'NeoLambda/improvement/inventory-move' i… * constructors improvements * delete unused files * Use null pattern * Merge branch '1.21.5' into improvement/inventory-move
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alters the inventory move module to use the players keybinds over default, and lets minecraft handle the movement logic