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* refactor(tracker): 优化木马和标记区 * fix: 装备离开装备区后,容器候选仍按旧 muniuMarkSeat 投影
* refactor(tracker): 简化诡伏移动与角色数据配对 暂存单条获得移动,在相邻角色数据到达后只补齐 patched 并走普通移动管线;移除 FIFO、历史快照与占位补偿,保留原始 raw。 独立记录诡伏协议契约,明确用牌后及获得技能时的角色数据不触发移动,并补充相应回归。 * test: 不再依赖已删除的 settleTrackerPendingDiscardGain
* refactor(tracker): 统一移动上下文 统一移动协议字段与技能上下文,移除重复数值转换并拆分技能处理器。 * fix(tracker): 收紧移动协议位置字段为数字类型 * refactor: 诫厉优化 * fix: 诫厉格式校验
* refactor(tracker): 拆分 Room * refactor(tracker): 收紧移动协议类型与补丁边界 将原始移动消息核心字段收紧为完整数值协议,移除字符串兼容与不完整事件补全。 限定协议和技能补丁的类型及实际合并字段,简化账本日志与旧兼容入口,并同步回放检查、回归测试和文档。 验证:typecheck、typecheck:tracker、typecheck:replay、lint、build、build:prod 通过;tracker 714 项、回放 40 项测试通过。 * Update docs/agents/tracker_api.md Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* refactor(tracker): PubGsCMoveCard * test: 恢复 seat3 手牌身份断言 * docs: 更新同区展示的代码位置说明 * docs: 更新宴戏文档
* fix: 宴戏定位问题 未引入宴戏推断 * fix: 宴戏 deleteState 参数错误
* refactor(tracker): 优化洗入牌堆匿名化规则 * fix(tracker): 限制问卦回堆候选扩散范围 以相邻消息的候选来源筛选替代单实体追踪,避免将接收者原有明牌扩散到牌堆,并保守失效相关旧数量约束。同步协议文档和回归测试。 验证通过:778 项 tracker 测试、pnpm lint、pnpm typecheck:tracker、pnpm build、pnpm build:prod。
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llsccm
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October 16, 2026 02:02
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