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Fix RNG to avoid boxing
Run tests
#896:
Commit
8e1ff59
pushed by
maximecb
3m 43s
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main
3m 43s
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Smoothly interpolate light level across faces
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#895:
Commit
6b3b609
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maximecb
3m 49s
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main
3m 49s
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Change mini game engine to interpolate light levels
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#894:
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07c9edd
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maximecb
3m 30s
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main
3m 30s
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Minor optimization to eliminate some moves for call operands
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#893:
Commit
c79d55b
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maximecb
4m 7s
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main
4m 7s
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Add comparison with immediate optimized instructions
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#892:
Commit
c474db4
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maximecb
4m 6s
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main
4m 6s
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Use a zero-fill when initializing stack frames.
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#891:
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14301dd
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maximecb
3m 30s
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main
3m 30s
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Add a vaulted ceiling with wood beams to the map
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#890:
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26bc1df
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maximecb
3m 39s
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main
3m 39s
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Fix minor issue in FPS demo level
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#889:
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3633945
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3m 47s
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main
3m 47s
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Map fixup
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#888:
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b3cab75
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3m 41s
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3m 41s
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Fix collision detection bug
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#887:
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303d4cf
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4m 7s
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4m 7s
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Improve lava and level
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#886:
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df82641
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3m 23s
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3m 23s
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Add 3D textured world demo
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#885:
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254ba4d
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3m 31s
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3m 31s
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Move example data to examples/data
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#884:
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c95de2b
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3m 44s
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3m 44s
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Add missing .clip() method for integers
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#883:
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32c3f39
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4m 2s
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4m 2s
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Fix bug in textured rasterizer
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#882:
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6af0049
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3m 44s
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3m 44s
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Optimize loop and if/else branches
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#881:
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827c9e3
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3m 51s
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3m 51s
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Eliminate duplicate constants
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#880:
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8445e35
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3m 36s
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3m 36s
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Add rshift_mask insn
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#879:
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ac7d04b
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4m 4s
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4m 4s
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Optimized insn for bitwise AND with a mask
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#878:
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9de3f57
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maximecb
3m 50s
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main
3m 50s
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Add shift by immediate instructions
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#877:
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391546b
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3m 41s
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3m 41s
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Widen immediates to 40 bits
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#876:
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7fc9ad2
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3m 45s
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main
3m 45s
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Allow baking global constants into bytecode
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#875:
Commit
e60291d
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4m 11s
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4m 11s
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Remove redundant insns in while loops
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#874:
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6913eed
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3m 52s
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3m 52s
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Fused compare and branch optimization
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#873:
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ae761a2
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3m 51s
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3m 51s
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Add Function.dump_bytecode() method to inspect compiled code
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#872:
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77f25c9
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3m 51s
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3m 51s
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