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Support DispatcherQueueSynchronizationContext.Send. #1078
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104 changes: 67 additions & 37 deletions
104
src/Projections/Reunion/Microsoft.UI.Dispatching.DispatcherQueueSynchronizationContext.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,38 +1,68 @@ | ||
| using System; | ||
| using System.Threading; | ||
| using Microsoft.System; | ||
|
|
||
| namespace Microsoft.System | ||
| { | ||
| /// <summary> | ||
| /// DispatcherQueueSyncContext allows developers to await calls and get back onto the | ||
| /// UI thread. Needs to be installed on the UI thread through DispatcherQueueSyncContext.SetForCurrentThread | ||
| /// </summary> | ||
| public class DispatcherQueueSynchronizationContext : SynchronizationContext | ||
| { | ||
| private readonly DispatcherQueue m_dispatcherQueue; | ||
|
|
||
| public DispatcherQueueSynchronizationContext(DispatcherQueue dispatcherQueue) | ||
| { | ||
| m_dispatcherQueue = dispatcherQueue; | ||
| } | ||
|
|
||
| public override void Post(SendOrPostCallback d, object state) | ||
| { | ||
| if (d == null) | ||
| throw new ArgumentNullException(nameof(d)); | ||
|
|
||
| m_dispatcherQueue.TryEnqueue(() => d(state)); | ||
| } | ||
|
|
||
| public override void Send(SendOrPostCallback d, object state) | ||
| { | ||
| throw new NotSupportedException("Send not supported"); | ||
| } | ||
|
|
||
| public override SynchronizationContext CreateCopy() | ||
| { | ||
| return new DispatcherQueueSynchronizationContext(m_dispatcherQueue); | ||
| } | ||
| } | ||
| using System; | ||
| using System.Runtime.ExceptionServices; | ||
| using System.Threading; | ||
| using Microsoft.System; | ||
|
|
||
| namespace Microsoft.System | ||
| { | ||
| /// <summary> | ||
| /// DispatcherQueueSyncContext allows developers to await calls and get back onto the | ||
| /// UI thread. Needs to be installed on the UI thread through DispatcherQueueSyncContext.SetForCurrentThread | ||
| /// </summary> | ||
| public class DispatcherQueueSynchronizationContext : SynchronizationContext | ||
| { | ||
| private readonly DispatcherQueue m_dispatcherQueue; | ||
|
|
||
| public DispatcherQueueSynchronizationContext(DispatcherQueue dispatcherQueue) | ||
| { | ||
| m_dispatcherQueue = dispatcherQueue; | ||
| } | ||
|
|
||
| public override void Post(SendOrPostCallback d, object state) | ||
| { | ||
| if (d == null) | ||
| throw new ArgumentNullException(nameof(d)); | ||
|
|
||
| m_dispatcherQueue.TryEnqueue(() => d(state)); | ||
| } | ||
|
|
||
| public override void Send(SendOrPostCallback d, object state) | ||
| { | ||
| if (m_dispatcherQueue.HasThreadAccess) | ||
| { | ||
| d(state); | ||
| } | ||
| else | ||
| { | ||
| var m = new ManualResetEvent(false); | ||
| ExceptionDispatchInfo edi = null; | ||
|
|
||
| m_dispatcherQueue.TryEnqueue(() => | ||
| { | ||
| try | ||
| { | ||
| d(state); | ||
| } | ||
| catch (Exception ex) | ||
| { | ||
| edi = ExceptionDispatchInfo.Capture(ex); | ||
| } | ||
| finally | ||
| { | ||
| m.Set(); | ||
| } | ||
| }); | ||
| m.WaitOne(); | ||
|
|
||
| #pragma warning disable CA1508 // Avoid dead conditional code | ||
| edi?.Throw(); | ||
| #pragma warning restore CA1508 // Avoid dead conditional code | ||
| } | ||
| } | ||
|
|
||
| public override SynchronizationContext CreateCopy() | ||
| { | ||
| return new DispatcherQueueSynchronizationContext(m_dispatcherQueue); | ||
| } | ||
| } | ||
| } | ||
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I'm not sure the
Sendmethod is allowed to block until the callback runs; it can lead to deadlocks.