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Focusing on Modding Unity Games
🎯
Focusing on Modding Unity Games

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@tobiasreichel

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mleem97/readme.md

Hi there, I'm Marvin! πŸ‘‹

πŸ‘¨β€πŸ’» Junior System & Cloud Administrator

I am a certified IT professional (AZ-104, LPIC-1) with a background in customer communication, turning my passion for technology into a career. I don't just manage systems; I automate them using Infrastructure as Code (IaC) principles.

My focus is on bridging the gap between classic infrastructure (Windows/Linux) and modern DevOps workflows.


πŸ› οΈ Tech Stack & Tools

☁️ Cloud & Infrastructure

Azure Windows Server Debian Proxmox

πŸ€– Automation & DevOps

Ansible GitHub Actions Git

πŸ“œ Scripting

Python Shell Script PowerShell


πŸš€ My Workflow

I believe in GitOps. Instead of manual configuration, I strive for this workflow in my Homelab:

  1. Code: Write Infrastructure configurations (Ansible Playbooks / Scripts).
  2. Test: Automated testing of scripts/configs locally or via CI pipelines.
  3. Push: Commit changes to GitHub.
  4. Deploy: Apply changes to Servers/VMs automatically.

πŸ”­ Currently Learning

  • Security: Deep diving into Pentesting (Hackviser CPET) and Web Security.
  • AI/ML: Exploring Python libraries for Machine Learning.
  • Cloud Architecture: Advanced Azure scenarios & Entra ID Security.

<iframe src="https://github.com/sponsors/mleem97/card" title="Sponsor mleem97" height="225" width="600" style="border: 0;"></iframe>
"I prefer a passing pipeline over a manual check."

Pinned Loading

  1. gregFramework gregFramework Public

    TypeScript 7 1

  2. gregCore gregCore Public

    Standalone split repository

    C#

  3. gregExtensions gregExtensions Public

    Standalone split repository

    C#

  4. gregModHexLabelMod gregModHexLabelMod Public

    Standalone repo split from greg monorepo

    C#

  5. gregModPathRedirector gregModPathRedirector Public

    Standalone repo split from greg monorepo

    C#

  6. GregToolsModmanager GregToolsModmanager Public

    Workshop Manager for "DataCenter" a Game by Waseku

    C#