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Binary file added Space Invaders/alien.png
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288 changes: 288 additions & 0 deletions Space Invaders/jenya.py
Original file line number Diff line number Diff line change
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import pygame
import sys
import random


pygame.init()
res = (720, 720)

c1 = random.randint(125, 125)
c2 = random.randint(0, 255)
c3 = random.randint(0, 255)

screen = pygame.display.set_mode(res)
clock = pygame.time.Clock()
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
color_list = [red, green, blue]
colox_c1 = 0
colox_c2 = 0
colox_c3 = 254
colox_c4 = 254

player_c = random.choice(color_list)

startl = (169, 169, 169)


startd = (100, 100, 100)
white = (255, 255, 255)
start = (255, 255, 255)
width = screen.get_width()
height = screen.get_height()

lead_x = 40

lead_y = height / 2
x = 300
y = 290
width1 = 100
height1 = 40
enemy_size = 50

smallfont = pygame.font.SysFont('Corbel', 35)

text = smallfont.render('Start', True, white)
text1 = smallfont.render('Options', True, white)
exit1 = smallfont.render('Exit', True, white)

colox = smallfont.render('Colox', True, (c3, c2, c1))
x1 = random.randint(width // 2, width)
y1 = random.randint(100, height // 2)
x2 = 40
y2 = 40
speed = 15

count = 0
rgb = random.choice(color_list)

e_p = [width, random.randint(50, height - 50)]
e1_p = [random.randint(width, width + 100), random.randint(50, height
- 100)]


def game_over():

while True:

for ev in pygame.event.get():
if ev.type == pygame.QUIT:
pygame.quit()

if ev.type == pygame.MOUSEBUTTONDOWN:
if 100 < mouse1[0] < 140 and height - 100 < mouse1[1] \
< height - 80:
pygame.quit()

if ev.type == pygame.MOUSEBUTTONDOWN:
if width - 180 < mouse1[0] < width - 100 and height \
- 100 < mouse1[1] < height - 80:

game(lead_x, lead_y, speed, count)

screen.fill((65, 25, 64))
smallfont = pygame.font.SysFont('Corbel', 60)
smallfont1 = pygame.font.SysFont('Corbel', 25)
game_over = smallfont.render('GAME OVER', True, white)
game_exit = smallfont1.render('exit', True, white)
restart = smallfont1.render('restart', True, white)
mouse1 = pygame.mouse.get_pos()

if 100 < mouse1[0] < 140 and height - 100 < mouse1[1] < height - 80:
pygame.draw.rect(screen, startl, [100, height - 100, 40,20])
else:
pygame.draw.rect(screen, startd, [100, height - 100, 40,20])

if width - 180 < mouse1[0] < width - 100 and height - 100 < mouse1[1] < height - 80:
pygame.draw.rect(screen, startl, [width - 180, height- 100, 80, 20])
else:
pygame.draw.rect(screen, startd, [width - 180, height- 100, 80, 20])

screen.blit(game_exit, (100, height - 100))

screen.blit(restart, (width - 180, height - 100))
screen.blit(game_over, (width / 2 - 150, 295))

pygame.display.update()


pygame.draw.rect(screen, startd, [100, height - 100, 40, 20])
pygame.draw.rect(screen, startd, [width - 180, height - 100, 40, 50])



def game(
lead_y,
lead_X,
speed,
count,
):

while True:
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
pygame.quit()


keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:

lead_y -= 10
if keys[pygame.K_DOWN]:

lead_y += 10
screen.fill((65, 25, 64))
clock.tick(speed)

rect = pygame.draw.rect(screen, player_c, [lead_x, lead_y, 40,40])
pygame.draw.rect(screen, (c1, c2, c3), [0, 0, width, 40])
pygame.draw.rect(screen, (c3, c2, c1), [0, 680, width, 40])
pygame.draw.rect(screen, startd, [width - 100, 0, 100, 40])
smallfont = pygame.font.SysFont('Corbel', 35)
exit2 = smallfont.render('Exit', True, white)

mouse = pygame.mouse.get_pos()
if width - 100 < mouse[0] < width and 0 < mouse[1] < 40:
pygame.draw.rect(screen, startl, [width - 100, 0, 100, 40])
else:
pygame.draw.rect(screen, startd, [width - 100, 0, 100, 40])
if width - 100 < mouse[0] < width and 0 < mouse[1] < 40:
if ev.type == pygame.MOUSEBUTTONDOWN:
pygame.quit()

if e_p[0] > 0 and e_p[0] <= width:

e_p[0] -= 10
else:
if e_p[1] <= 40 or e_p[1] >= height - 40:
e_p[1] = height / 2
if e1_p[1] <= 40 or e1_p[1] >= height - 40:
e1_p[1] = height / 2
e_p[1] = random.randint(enemy_size, height - enemy_size)
e_p[0] = width


if lead_x <= e_p[0] <= lead_x + 40 and lead_y >= e_p[1] >= lead_y - 40:
game_over()

if lead_y <= e_p[1] + enemy_size <= lead_y + 40 and lead_x <= e_p[0] <= lead_x + 40:
game_over()

pygame.draw.rect(screen, red, [e_p[0], eапмапрааааааак_p[1], enemy_size,enemy_size])
if e1_p[0] > 0 and e1_p[0] <= width + 100:
e1_p[0] -= 10
else:
if e1_p[1] <= 40 or e1_p[1] >= height - 40:
e1_p[1] = height / 2
e1_p[1] = random.randint(enemy_size, height - 40)
e1_p[0] = width + 100

if lead_x <= e1_p[0] <= lead_x + 40 and lead_y >= e1_p[1] >= lead_y - 40:
e1_p[0] = width + 100
e1_p[1] = random.randint(40, height - 40)
count += 1
speed += 1
if lead_y <= e1_p[1] + enemy_size <= lead_y + 40 and lead_x <= e1_p[0] <= lead_x + 40:

e1_p[0] = width + 100
e1_p[1] = random.randint(40, height - 40)

count += 1

speed += 1

if count >= 45:

speed = 60

if lead_y <= 38 or lead_y >= height - 38:
game_over()
if e1_p[0] <= 0:
game_over()

pygame.draw.rect(screen, blue, [e1_p[0], e1_p[1], enemy_size,
enemy_size])
score1 = smallfont.render('Score:', True, white)
screen.blit(score1, (width - 120, height - 40))
screen.blit(exit2, (width - 80, 0))
pygame.display.update()


def intro(
colox_c1,
colox_c2,
colox,
exit1,
text1,
text,
):
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
screen.fill((65, 25, 64))
mouse = pygame.mouse.get_pos()

if x < mouse[0] < x + width1 and y < mouse[1] < y + height1:

pygame.draw.rect(screen, startl, [x, y, width1, height1])
else:
if x < mouse[0] < x + width1 + 40 and y + 70 < mouse[1] < y \
+ 70 + height1:
pygame.draw.rect(screen, startl, [x, y + 70, width1+40,height])
else:

if x < mouse[0] < width1 + x and y + 140 < mouse[1] < y + 140 + height1:
pygame.draw.rect(screen, startl, [x, y + 140,width1,height1])
else:
pygame.draw.rect(screen, startd, [x, y, width1,height1])
pygame.draw.rect(screen, startd, [x, y + 70, width1
+ 40, height1])
pygame.draw.rect(screen, startd, [x, y + 140,width1, height1])

if event.type == pygame.MOUSEBUTTONDOWN:
if x < mouse[0] < x + width1 and y < mouse[1] < y + height1:
#music()
game(lead_y, lead_x, speed, count)

if event.type == pygame.MOUSEBUTTONDOWN:
if x < mouse[0] < width1 + x and y + 140 < mouse[1] < y + 140 + height1:
pygame.quit()

if 0 <= colox_c1 <= 254 or 0 <= colox_c2 <= 254:
colox_c1 += 1
colox_c2 += 1
if colox_c1 >= 254 or colox_c2 >= 254:
colox_c1 = c3
colox_c2 = c3

pygame.draw.rect(screen, (c2, colox_c1, colox_c2), [0, 0, 40,
height])
pygame.draw.rect(screen, (c2, colox_c1, colox_c2), [width - 40,
0, 40, height])
smallfont = pygame.font.SysFont('Corbel', 35)
sig = smallfont.render('Deisgned by := Antriksh', True, white)
text = smallfont.render('Start', True, white)
text1 = smallfont.render('Options', True, white)
exit1 = smallfont.render('Exit', True, white)
colox = smallfont.render('Colox', True, (c1, colox_c1,
colox_c2))
screen.blit(colox, (312, 50))
screen.blit(text, (312, 295))
screen.blit(text1, (312, 365))
screen.blit(exit1, (312, 435))
screen.blit(sig, (320, height - 50))
clock.tick(60)
pygame.display.update()


intro(
colox_c1,
colox_c2,
colox,
exit1,
text1,
text,
)
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