fix: Change 'yuv' from -full to -video range#4032
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Based on the discussion with @wcandillon in #4022, I discovered that the de-facto default on iOS is actually
kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange, notkCVPixelFormatType_420YpCbCr8BiPlanarFullRange.So in this PR we change that - if you pass
'yuv'to yourFrameOutputit now represents video range, not full range 8-bit YUV 4:2:0 buffers.Technically a breaking change, although pretty much all libraries handle both full and video range. So I doubt anybody will notice anything.