Skip to content

Enable qualified Windows frame HLE by default - #92

Merged
mstan merged 1 commit into
mainfrom
integrate/windows-frame-hle-hr1g
Oct 7, 2026
Merged

mstan merged 1 commit into
mainfrom
integrate/windows-frame-hle-hr1g

Conversation

@mstan

@mstan mstan commented Oct 7, 2026

Copy link
Copy Markdown
Owner

Pin snesrecomp ec8a3e7 (framework PR152) so Windows x64 uses the qualified cached frame compositor by default. Keep the current title/UI revisions and document -DSNESRECOMP_FRAME_IMPL=LLE as the maintained correctness-reference build, with potentially lower performance. Other targets retain LLE and existing CMake choices remain respected.

The recorded MMX Windows SDL/audio route improved uncapped FPS from 340.936 to 889.911 (+161.02%, process CPU -67.17%) with matching terminal WRAM/VRAM/CGRAM/OAM. The owner accepted its normal-paced adaptive HLE build. The README identifies the route/host limits and distinguishes that measured binary from newer upstream title changes retained here.

Validation: final current-title HLE build passed with its existing UI pin; explicit LLE build checked separately. Both measured selections and the owner playcheck were already completed. No repeated timing or play campaign. Shared framework CI passed before merge.

@mstan
mstan merged commit 3cf8a95 into main Oct 7, 2026
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant