Add ps2scorchedvehicles world special property#5012
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- Introduced a new world special property for PS2 scorched vehicles, allowing for enhanced vehicle lighting effects. - Implemented enabling/disabling functionality in CClientGame and CMultiplayerSA. - Updated packet handling to synchronize the new property across clients and servers. - Adjusted vehicle color darkening logic based on the new property state. - Added necessary hooks and enums to support the new feature. This change enhances the visual experience for vehicles in the game, particularly for PS2 users.
- Added support for PS2 scorched vehicles as a new world special property. - Updated CClientGame and CMultiplayerSA to manage the enabling/disabling of this feature. - Enhanced packet handling to synchronize the new property across clients and servers. - Modified vehicle color darkening logic to reflect the state of the new property. - Introduced necessary hooks and enums to facilitate the feature. This update improves the visual effects for vehicles, particularly enhancing the experience for PS2 users.
FileEX
requested changes
Jul 22, 2026
- Added noexcept specifier to SetPs2ScorchedVehiclesEnabled method in CMultiplayerSA and CMultiplayer interfaces for improved safety. - Updated comments for clarity in CMultiplayerSA_ScorchedVehicles.cpp regarding lighting setup. - Adjusted hook installation comments for better accuracy in CMultiplayerSA. These changes enhance code readability and maintainability while ensuring consistent behavior in the PS2 scorched vehicles feature.
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Addressed — thanks: noexcept on SetPs2ScorchedVehiclesEnabled |
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- Introduced a new setting for PS2 scorched vehicles in CClientVariables, allowing users to enable or disable this feature. - Updated CCore to apply the PS2 scorched vehicles setting in multiplayer. - Added GUI elements in CSettings for user interaction with the PS2 scorched vehicles option. - Enhanced the Reset and SaveData methods in CSettings to handle the new setting appropriately. These changes improve user control over the visual effects related to PS2 vehicles, enhancing the overall gaming experience.
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Reworked it as a client Video setting instead of a synced world special property. Settings → Video → "PS2 scorched vehicles" (CVAR: ps2_scorched_vehicles, default off). |
FileEX
previously approved these changes
Jul 24, 2026
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Summary
Adds a new world special property
ps2scorchedvehicles(default:false) to darken destroyed vehicle chassis closer to PS2 SA behaviour.When enabled:
WorldReplaceNormalLightsWithScorchedto use0.0finstead of PC's0.18fVehColrender pathUsage:
Motivation
Fixes #4946 .
On PS2 SA, destroyed vehicles appear nearly black. On PC SA and MTA, the chassis stays visibly coloured because PC uses a weaker scorched lighting multiplier (0.18f) and MTA reapplies synced paint colours during render.
This is vanilla PC behaviour, not an MTA bug. SkyGFX reproduces the PS2 look externally; this change exposes it as an opt-in server setting via
setWorldSpecialPropertyEnabled.Test plan
Tests_Clientand confirmSWorldSpecialPropertiesStateSyncround-trip uses 21 bitssetWorldSpecialPropertyEnabled("ps2scorchedvehicles", true)resetWorldPropertiesand confirm the property resets tofalseHook addresses are for GTA SA 1.0 US:
0x553E6A,0x554FC2,0x7357E0.Checklist