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Novo vídeo de lançamento: telemóvel (2) e tablets (3 e 4) - #7
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Rebuilt the launch video with /brag (brag-slim): 22 s, vertical, with a synthesised soundtrack on the game's key and tempo grid. Every screen in it is the real game played by bots, recorded frame by frame (seeded randomness, a controlled clock and CSS slowed to the same pace): - hook: a real question card, a tap on the right answer and the screen floods with paint the way the board does; - phone: a 1-v-1 duel with combos and a golden question; - tablet for 4: one player per side, someone runs out of squares (FORA!); - tablet for 3: the triangle board, then a 10-streak sends the devil; - finale: the last square falls, the board floods, GANHASTE! Also fixes faint seams inside same-colour blobs on the square board on screens with a fractional pixel ratio (1.5x tablets), which showed up in the 4-player recording: joined tile sides now overlap by a hair, as the triangle board already does. The work files stay out of git (brag-output/). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01G6VuNHCmVuv78s6tvPmWbJ
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Refiz o vídeo de lançamento (
assets/launch.mp4+ capaassets/launch.jpg) com o /brag (/brag-slim). Mostra agora o telemóvel com 2 jogadores e os tablets com 3 e 4.O vídeo (22 s, vertical 1080×1920)
src/audio.ts(acerto, pops da tinta, KO, diabinho, fanfarra de vitória).Correção no jogo
Na gravação a 4 notavam-se costuras finas dentro das manchas da mesma cor. Acontece em ecrãs com densidade de píxeis fracionária, como os tablets 1,5× comuns em Android. Os lados unidos dos quadrados passam a sobrepor-se uma fração de píxel (
src/renderer.ts), como o tabuleiro triangular já fazia.Outros
.gitignore: ignorabrag-output*/, onde ficam os ficheiros de trabalho do /brag (gravações, composição, síntese).Testes
npm test: 63 testes a passar.npm run buildOK.Generated by Claude Code