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For experimentation for my performances i added a player that plays bytes directly as PCM rather than storing them inside a .wav file.
Functionality wise this specific branch does not change anything, but it opens the gate for realtime changing of data in a flexible way. I understand if you prefer me to keep this in my own fork, but since it makes experimentation and extension easier i figured why not see if there is an interest.
Disclaimer: I have used LLM (not a specific model) to generate some of the functions.I have reviewed it and take responsibility for the changes.